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**Describe the bug**
It seems NMM has support for OMOD archives through the OMod.dll and they seem to install right and even works with conflict detection and other features. However after I install…
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We should update the schema loading in eulxml so it's not dependent on external resources that may not be available all the time.
lxml has support for xml catalogs via libxml2; see http://lxml.de/res…
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I was using 1.9.8, and updated to 1.11.0, macOS 14.5
Having generated HTML output for the project, tall web page content is now encompassed by a vertical scrollbar in the content wrapper block. Thi…
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Somce XML-handler exist, but MODS does not yet.
Could be a nice feature.
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Would it be possible to have an in-game setting to change the depth for the head sprites? And I suppose also the same for helmets
Alternatively, make it possible to set the depth for sprites in an …
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I played a bit more with your mod and it is great to get the multi fruit harvesters for contracts as the Premium DLC harvesters are really annoying to use in single player even with Courseplay and Aut…
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@MarcusBarnes I was trying this out and I'm not sure what I am doing wrong, but I ended up with 200 objects instead a compound with 200 children.
I have run it twice, using the default `--parent_re…
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Forge only has 2 "Mods" Forge and Minecraft. The mods folder has
minebot-forge-1.16.3
gradle-wrapper.jar
jarRepositories.xml
on but forge says that gradle-wrapper.jar is not a proper mod …
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Something like
```
merge 2 0
```
could be made to stage the files from the chosen mods and create a new mod with those files, then delete the originals.
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Dobrý den
Při procházení funkčních požadavků k ARCLib jsem narazil na bod „extrakce popisných metadat a jejich validace“.
ARCLib korektně extrahuje popisné informace z XML podle specifikace v SIP p…