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Hi Unity.
Im trying out Meshsync, creating an AR application with normcore sdk and meshsync.
It works great with blender but I need it to work with Motionbuilder .
Im having issues not being ab…
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Hi,I am extremely grateful to all your help always.
I have questions as follows:
During training , do the model use 'X_dev.npy' and 'Y_dev.npy' for verifying?
```
def __init__(self, root_dir,…
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is there any way?
Thanks~
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I imported "pl0300_yamato.motlist.85" into 3DS Max with "load all" checked, then I export all the animations to a fbx.
But when I import this fbx into Blender 2.90, I found L_WeaponHand's position…
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I am having an issue importing the animations into unreal, the mesh is twisted when importing the animation.
(Imported animation attached left, no animation on right)
![image](https://user-images.g…
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### What happens?
In the save dialog, the game uses `53 65 63 72 65 74 20 41 67 65 6E 74 20 43 6C 61 6E 6B E2 84 A2 C0 80 45 4E 54 52` as the title, which should be rendered as `Secret Agent Clank™` …
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Addon: UE to Rigify
Asset Type: Armatures
Workflow: Switching through modes and undoing using UE to Rigify
Description:
The undo history of blender needs to be saved to a dict in the tools prope…
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hi, thanks for make this tool!
i met some issue when using slope warp:
i have a character set up with root -> foot ik root -> foot ik left and foot ik right, which is pretty normal, but the only d…
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hello, i build the current version assimp project, found that it cannot play the bvh file correctly, so as to the assimp_viewer, I use the visual stuido 2013 64 bit.
the 4.10 can play the bvh fil…
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1) Is it possible to use python to write scripts for Olive?
If not, I'd recommend you guys start implementing that earlier rather than later since it ends up becoming too difficult to implement as …