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This issue tracks the progress of porting the Godot demo projects to Godot 4.0. This list is in alphabetical order by folder path.
* ✅ and a checked box means that the demo is fully ported and work…
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### Description
Hi, could this system be used for apps that require the use of the GPU, such as any current multiplayer game?
Modern games are written under strict time constraints but require v…
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**Is your feature request related to a problem? Please describe.**
Be able to show a demo of the entire tech stack (Agones + Quilkin + a multiplayer game) working all together.
**Describe the so…
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# Compatibility Report
- Name of the game with compatibility issues: Infinity: Battlescape
- Steam AppID of the game: 1079620
## System Information
- GPU: AMD Radeon RX580
- Driver/LLVM version…
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My multiplayer game engine has two Lua-states, one handles serverside logic, the other everything clientside.
If a listen server or single-player game is started, both states are running in parallel.…
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Call of Pripyat engine which we are using wasn't changed too much since Clear Sky.
We can launch it! Lets do this!
Status:
- [x] Alpha (many bugs, crashes, you can't finish the game)
- [x] Bet…
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Is it possible to disable the creation of the CFG.BAK files whenever the engine is run?
Also, a lot of maps in the multiplayer maps list have no titles or typos (like Lamda instead of Lambda), but …
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# Run exported as system tray, with (or without) script.
### Describe the project you are working on
Well, I was thinking about my future project, where it will be a multiplayer game and along…
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### Environment
https://www.dxx-rebirth.com/download/dxx/rebirth/dxx-rebirth_20200630-win.zip
#### Operating System Environment
* Microsoft Windows
* [ ] Microsoft Windows XP
* [ ] Micr…
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PBR? Lights? Actual materials? Actual render passes?
We currently use Magnum, which is a lightweight abstraction around OpenGL and Vulkan bundled with useful tools, not a rendering engine. Magnum …