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There were some problems in the past regarding `std::filesystem`, MSVC 2017 and 2019 added support so we would be able to update our sources correspondingly.
[std::filesystem for VS2017](https://do…
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We could add some means of documentation format (like the python docstrings).
That would allow generation of API pages, so mod developers can use this as reference instead of looking at the `nyan` fi…
TheJJ updated
3 years ago
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As shown in #972, openage crashes when it encounters invalid sound files. In this case, a field in the header struct had the wrong size, but i can imagine a bunch of other fails like corrupted bistrea…
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In addition to test cases, we should have some kind of static code analysis integrated into the buildsystem.
TheJJ updated
7 years ago
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**Required skills:** Cython
**Difficulty:** Medium
SMX is the graphics storage format in AoE2:DE. We export these files to PNG in the converter.
Because of the different storage formats and l…
TheJJ updated
1 month ago
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At the moment sound effects (and possibly other assets?) are named by numbers. As someone who wants to make sound effects this becomes really cumbersome to manage.
The ideal solution for me would be …
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Hello,
since I haven't got the debug build on windows to run successfully, but wanted to fix some test I just tried disabling the Optimizations on libopenage for some smoother debugging experience.…
msc94 updated
5 years ago
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The recent and ongoing work on unifying Switch shall lead to the easy discovery of Aseba targets and robots on the local network (see issue #543). However, events such as R2T2 (https://www.thymio.org/…
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**Required skills:** Cython
**Difficulty:** Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use [bin packing](https://en.wikipedia.o…
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### System Info
System:
OS: macOS 14.4
CPU: (32) x64 13th Gen Intel(R) Core(TM) i9-13900KF
Memory: 12.73 GB / 32.00 GB
Shell: 5.9 - /bin/zsh
Binaries:
Node: 21.6.1 - /us…
1yasa updated
1 month ago