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It would be useful if mods could add additional animations without having to change the original .gla. (Incidentally, that would also help with redistribution, since the new files are no longer modifi…
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At level 14 When I go down the well, then defeat two statues jedis, I hear Kyle saying something like : test yourself against me, but he doesn't show up… I tried to restart the level but I got the sam…
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**Operating system and version:**
CentOS 7.1 (without libtxc_dxtn installed)
**Is this for single player or multiplayer?**
both
**Description of the bug (and if possible, steps to reproduce th…
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In the Quake III Arena engine on which JK2/JA are based, executable game modules (cgame, game, ui) in the form of bytecode can be loaded from inside a .pk3 file. Because of the auto-downloading featur…
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(*submitting on behalf of Maui*)
Reporting a bug? Please make sure you've given the following information - thanks!
**Operating system and version:** Reported occurring on Windows 10, 64 bit
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I don't know how an install guide hasn't been created yet, but we need one for the first release. It should be aimed at a novice user and preferably with screenshots. Make sure to explain for Steam va…
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I always thought this was missing from SP, that there's no visual effect/.efx for lightsabers blocking force lightning. You do the blocking animations, but there's no effect to show the blocking is wo…
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This is for server-side. By default, only the command /taunt is enabled in all gamemodes. All the other ones (/meditate, /gloat, etc) are only available in Duel and Power Duel. Most mods enable them i…
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Just a quick note about something we talked on in IRC: While MD3View's source was released a few years back, we're not going to add that - instead, we'll incorporate its functionality into ModView at …
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ioquake3 developers currently recommend that auto-downloading should always be disabled. For instance, in the advisory for CVE-2011-2764:
> Quake3 was never really designed to be secure against malic…