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ioquake
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ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
https://www.ioquake3.org/
GNU General Public License v2.0
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cgame project is not used
#677
f1am3d
closed
4 days ago
3
Fix web client vid_restart with r_mode -2
#676
zturtleman
closed
6 days ago
0
Make emscripten port default to 85 FPS, non-V-sync
#675
zturtleman
opened
6 days ago
1
Emscripten: Don't swallow browser keyboard shortcuts
#674
jdarpinian
opened
1 week ago
0
Multiplayer in Emscripten builds!
#673
jdarpinian
opened
1 week ago
2
Fix framerate throttling in Emscripten builds
#672
jdarpinian
closed
6 days ago
4
Add pk3 file caching to emscripten port
#671
zturtleman
opened
2 weeks ago
0
Add basegame/mod support to web client and automatically handle branding
#670
zturtleman
closed
2 weeks ago
0
Fix using latest emscripten
#669
zturtleman
closed
3 weeks ago
3
Use BASEGAME for emscripten assets
#668
zturtleman
closed
3 weeks ago
0
Fix emscripten build directions
#667
zturtleman
closed
3 weeks ago
0
Add minimal emscripten support
#666
zturtleman
closed
3 weeks ago
0
OpenGL2: Fix WebGL and add fallback to GLES2
#665
zturtleman
closed
3 weeks ago
0
OpenGL2: Add support for OpenGL ES 2
#664
zturtleman
closed
3 weeks ago
1
Add OpenGLES2 renderer
#663
NuclearMonster
closed
3 weeks ago
1
Makefile: add support to build ioq3 client on NetBSD
#662
rilysh
opened
3 weeks ago
0
Update macOS version for GitHub CI
#661
zturtleman
closed
1 month ago
0
Makefile: fix compilation on FreeBSD
#660
rilysh
closed
1 month ago
0
Fix OpenArena on glibc 2.37+ and replace all strncpy calls
#659
zturtleman
opened
1 month ago
3
Emscripten build improvements
#658
jdarpinian
closed
3 weeks ago
24
opengl1: Fix skybox in OpenGL 1.1
#657
zturtleman
closed
2 months ago
0
opengl1: Skybox in OpenGL 1.1 displays black lines at edges
#656
zturtleman
closed
2 months ago
0
OpenGL2: r_anaglyphMode causes 2D and HUD models to be transparent
#655
zturtleman
opened
2 months ago
0
OpenGL2: r_greyscale doesn't affect everything
#654
zturtleman
opened
2 months ago
0
rendering improvements feedback
#653
NuclearMonster
opened
3 months ago
0
Use nanosleep(2) instead of usleep(3)
#652
alanzhao1
closed
1 month ago
2
[Warning] Area 51 (2005)
#651
SilentMRG
closed
3 months ago
1
Team Arena support
#650
Kr3m
opened
3 months ago
0
OpenGL2: r_shownormals 1 is not implemented
#649
zturtleman
opened
3 months ago
0
OpenGL2: Stencil shadow volumes are broken (cg_shadows 2)
#648
zturtleman
opened
4 months ago
1
OpenGL2: Curved surfaces don't use dynamic level of detail
#647
zturtleman
opened
4 months ago
0
OpenGL2: The game is too bright and auto-exposure doesn't match the original
#646
zturtleman
opened
4 months ago
0
OpenGL2: Don't mix drawing to default framebuffer and FBO
#645
zturtleman
closed
4 months ago
0
Fix GitHub Actions CI deprecation warnings
#644
zturtleman
closed
4 months ago
0
Failing to open x64 game in a path with special characters
#643
h4knet
opened
4 months ago
3
Fix running on Windows XP
#642
zturtleman
closed
4 months ago
0
OpenGL2: Flares in mirrors calculate wrong depth and have wrong visibility
#641
zturtleman
opened
4 months ago
0
OpenGL2: Fix flares behind mirror being visible
#640
zturtleman
closed
4 months ago
0
Fix Overlapping src and dest for strcpy in Client Code
#639
bilgincoskun
opened
4 months ago
0
OpenGL2: Fix merged lightmaps using tcGen environment
#638
zturtleman
closed
4 months ago
0
OpenGL2: r_ext_multisample > 0 breaks r_drawSunRays 1 (without HDR or FB-MSAA)
#637
zturtleman
opened
4 months ago
1
OpenGL2: Lightmap as an environment map renders incorrect with r_mergeLightmaps 1
#636
zturtleman
closed
4 months ago
1
OpenGL2: Fix sun rays being affected by the viewport size
#635
zturtleman
closed
4 months ago
0
Add better directions/error for missing Quake 3 / Team Arena pk3 files
#634
zturtleman
opened
5 months ago
1
OpenGL2: Fix applying tcMod turb
#633
zturtleman
closed
5 months ago
0
opengl1: Add software gamma ramps / overbright
#632
zturtleman
opened
5 months ago
0
refactor sdl_input.c to call gamepad functions in IN_ProcessEvents() instead of IN_GamepadMove()
#631
aisaboringname
opened
5 months ago
0
refactor sdl_input.c to call gamepad functions in IN_ProcessEvents() instead of IN_GamepadMove()
#630
aisaboringname
closed
5 months ago
0
Unknown blend mode 'gl_src_color' leads to black menu screen with the PadMod
#629
kai-li-wop
opened
6 months ago
3
Fix building QVMs on Linux with Windows line endings
#628
zturtleman
closed
6 months ago
0
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