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ioquake
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ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
https://ioquake3.org/
GNU General Public License v2.0
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seg fault on start up
#696
SingingBush
opened
1 week ago
2
Fix lightning gun weapon number zeroed when sending weapon info to EV_MISSILE_MISS event
#695
LegendaryGuard
opened
1 month ago
0
The servername is cleared when disconnecting
#694
smallmodel
opened
1 month ago
0
Prevent SV_DropClient() from being called recursively
#693
smallmodel
closed
1 month ago
1
Change URL for missing files dialog
#692
zturtleman
closed
1 month ago
0
Fix reading non-sequential lumps in AAS files in pk3 files
#691
zturtleman
closed
2 months ago
0
FS_Seek return value
#690
smallmodel
opened
2 months ago
2
Docker
#689
michakfromparis
closed
2 months ago
0
OpenGL2: Increase flare limit to match opengl1
#688
zturtleman
closed
2 months ago
0
Why do MAX_FLARES for opengl1 and opengl2 renderers differ?
#687
kai-li-wop
closed
2 months ago
1
Suggestion: Add web page for getting the Quake 3 data files
#686
zturtleman
closed
1 month ago
3
Make Flatpak use XDG_DATA_HOME and tell users to copy missing pk3s there
#685
zturtleman
closed
2 months ago
0
OpenGL2: Fix still projecting sun shadows onto nothing
#684
zturtleman
closed
2 months ago
1
Unlagged: add option to trust clients
#683
VinnyVicious
opened
3 months ago
0
Add PBR support
#682
VinnyVicious
opened
3 months ago
0
Emscripten CD Key valid but still doesn't show levels
#681
futurepr0n
closed
3 months ago
4
OpenGL2: Don't project sun shadows onto nothing
#680
zturtleman
closed
4 months ago
0
Fix compiling without PATCH_STITCHING defined
#679
zturtleman
closed
4 months ago
0
Disable VAO cache under Emscripten
#678
jdarpinian
opened
4 months ago
1
cgame project is not used
#677
f1am3d
closed
5 months ago
3
Fix web client vid_restart with r_mode -2
#676
zturtleman
closed
5 months ago
0
Make emscripten port default to 85 FPS, non-V-sync
#675
zturtleman
opened
5 months ago
1
Emscripten: Don't swallow browser keyboard shortcuts
#674
jdarpinian
opened
5 months ago
0
Multiplayer in Emscripten builds!
#673
jdarpinian
closed
3 months ago
4
Fix framerate throttling in Emscripten builds
#672
jdarpinian
closed
5 months ago
4
Add pk3 file caching to emscripten port
#671
zturtleman
opened
5 months ago
0
Add basegame/mod support to web client and automatically handle branding
#670
zturtleman
closed
5 months ago
0
Fix using latest emscripten
#669
zturtleman
closed
5 months ago
3
Use BASEGAME for emscripten assets
#668
zturtleman
closed
5 months ago
0
Fix emscripten build directions
#667
zturtleman
closed
5 months ago
0
Add minimal emscripten support
#666
zturtleman
closed
5 months ago
0
OpenGL2: Fix WebGL and add fallback to GLES2
#665
zturtleman
closed
5 months ago
0
OpenGL2: Add support for OpenGL ES 2
#664
zturtleman
closed
5 months ago
1
Add OpenGLES2 renderer
#663
NuclearMonster
closed
5 months ago
1
Makefile: add support to build ioq3 client on NetBSD
#662
rilysh
opened
5 months ago
0
Update macOS version for GitHub CI
#661
zturtleman
closed
6 months ago
0
Makefile: fix compilation on FreeBSD
#660
rilysh
closed
6 months ago
0
Fix OpenArena on glibc 2.37+ and replace all strncpy calls
#659
zturtleman
opened
6 months ago
3
Emscripten build improvements
#658
jdarpinian
closed
5 months ago
24
opengl1: Fix skybox in OpenGL 1.1
#657
zturtleman
closed
7 months ago
0
opengl1: Skybox in OpenGL 1.1 displays black lines at edges
#656
zturtleman
closed
7 months ago
0
OpenGL2: r_anaglyphMode causes 2D and HUD models to be transparent
#655
zturtleman
opened
7 months ago
0
OpenGL2: r_greyscale doesn't affect everything
#654
zturtleman
opened
7 months ago
0
rendering improvements feedback
#653
NuclearMonster
opened
7 months ago
0
Use nanosleep(2) instead of usleep(3)
#652
alanzhao1
closed
6 months ago
2
[Warning] Area 51 (2005)
#651
SilentMRG
closed
8 months ago
1
Team Arena support
#650
Kr3m
opened
8 months ago
0
OpenGL2: r_shownormals 1 is not implemented
#649
zturtleman
opened
8 months ago
0
OpenGL2: Stencil shadow volumes are broken (cg_shadows 2)
#648
zturtleman
opened
8 months ago
1
OpenGL2: Curved surfaces don't use dynamic level of detail
#647
zturtleman
opened
8 months ago
0
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