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Command buffers are used by Bevy to spawn/despawn entities and create/destroy archetypes while no systems are running. Current proposal by alice-i-cecile has some interesting ideas:
> The basic out…
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Whenever a component is added or removed from an entity, all of its components must move to a different archetype. This quickly becomes a performance issue when large numbers of components are added/r…
rj00a updated
6 months ago
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### Community Note
* Please vote on this issue by adding a 👍 [reaction](https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/) to the original issue to help the…
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The rollback procedure that ECS uses when a CloudFormation update is cancelled seems confusing and unnecessarily complex to me.
Here is a scenario where I have a CloudFormation update that I need …
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I've written a benchmark for various methods of agent vision https://gist.github.com/AndreVallestero/2f64a124efb9dbc9c061c9b54a93c7b5
I propose using the optimal solution in AnymaEngine
```cpp
in…
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As a Simulation creator
I want to assign a behavior tree to a robot
In order to control the robot
A popular way of specifying agents' behavior in games and robotics is 'Behavior Trees'. Would be …
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## Bevy version
[v0.9.1](https://github.com/bevyengine/bevy/tree/v0.9.1)
## What you did
Hot-Reloading of `wgsl` shaders, triggering the reload by saving with vscode (on Windows 10).
## Wh…
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What are the states that must be saved if I were to save and then load the atoms and continue the simulation? I have tried saving `OldForce`, `Force`, `Position`, and `Velocity` with the "1d_mot" exam…
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## What problem does this solve or what need does it fill?
#13417 adds sorting at an iterator level. These sorts:
- Do not persist across system runs (it will be common for sorted data to rarely b…
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## What problem does this solve or what need does it fill?
In bevy, there are a few places where indexing an entity is kinda hacked and feels unergonomic. This applies to `WindowRef`, where we eith…