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Hey there.
I'm very interested on this template and I'm giving it a try.
I've just discovered that after running `npm install` command it shows me this warnings' list. It's possible to solve i…
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Package version: `4.2.23`
PhaserJS version: `3.60.0`
Error message: `Error: Shader not compiled.`
### Description:
I'm running a PhaserJS game in a React (NextJS) environment. I need my game co…
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## Version
* Phaser Version: 3.60.0
* Operating system: Windows 10
## Description
It seems that "plane" gameObjects do not support the `useHandCursor` setting when calling `setIn…
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## Version
* Phaser Version: v3.55.2
* Operating system: Linux
* Browser: Google Chrome 109.0.5414.74
## Description
Drag move event continues to be executed after the GameObjec…
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## Version
* Phaser Version: Phaser v3.19.0-FB (WebGL | Web Audio)
* Operating system: iOS 12.3.1 (iPad Pro 10.5-inch)
* Browser: Safari
## Description
When zooming out to very small zoom lev…
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## Version
* Phaser Version: v.3.55.2
* Operating system: Windows 11
* Browser: All browsers
## Description
Tilemap and other entities are working with Tiled map data has in…
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![image](https://user-images.githubusercontent.com/34615798/51793852-1f854600-217c-11e9-9bdb-e059fa5f3182.png)
The tilemap size is 32x32 and the ninja is a 32x64 sprite (imported in tiled as 32x64 …
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extrude tiles
https://github.com/photonstorm/phaser/issues/6460
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## Version
Phaser 3.60 beta 12
## Description
I'm experimenting with basis texture compression. I load the textures themselves with extrernal non-Phaser loader and then add them via `TextureManag…
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Updated Phaser to 3.70, as well as rex plugin to 1.60.7, and enabling the Drop Shadow pipeline on a game object leads to odd flickering of the resolution.
Here is an example, moving before and afte…