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EsotericSoftware
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spine-runtimes
2D skeletal animation runtimes for Spine.
http://esotericsoftware.com/
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[cpp] avoid null pointer deference in PhysicsConstraintTimeline
#2694
bendmorris
opened
2 days ago
0
[ts][pixi-v7] Fix incorrect pixiObject scale in updatePixiObject
#2693
Hafaux
closed
2 days ago
1
[ts][pixi-v8] Spine pipe throws errors when renderable not found
#2692
alvov-evo
opened
2 days ago
1
[ue] spine-ue doesn't compile with Unreal Engine 5.5
#2691
Skroopa
opened
4 days ago
0
[flutter] Update deprecating hash method in raw_image_provider.dart
#2690
Taormina
closed
4 days ago
3
[Godot] Skeleton rendering separation
#2689
misaki-eymard
opened
6 days ago
0
[ue] Make `GetBoneWorldTransform` and `SetBoneWorldPosition` available to Spine Widget
#2688
misaki-eymard
opened
6 days ago
0
[runtimes] Port changes to SequenceTimeline to match AttachmentTimeline
#2687
badlogic
closed
1 week ago
0
[ios] Using `UnsafeBufferPointer` to skip data copying and boost performance.
#2686
kikiloveswift
closed
4 days ago
4
[ts][pixi-v8] Issue with resolving imports within the package
#2685
alvov-evo
closed
1 week ago
3
[Godot] 4.3 Add thread support for web export templates
#2684
Jan-PieterInghels
opened
1 week ago
5
[ts][pixi-v8] Slot objects are no longer interactable
#2683
Serhiy-Y
opened
1 week ago
7
[Android]SpineView leaks
#2682
Yetland
closed
1 week ago
5
Fix method arguments to match latest godot API on module build
#2681
HKunogi
closed
1 week ago
1
[Godot] Fail to build on latest versions
#2680
HKunogi
opened
1 week ago
1
[ts][pixi-v8] Moved state.apply and UWT right after time updates.
#2679
davidetan
closed
1 week ago
0
[ts][pixi-v8] Spine objects isn't destroyed from memory
#2678
nikollaidemchenko
closed
1 week ago
2
[ts][pixi] Upgrade to v8 got Uncaught RangeError: Invalid typed array length: 4
#2677
hotyes
closed
1 week ago
7
[unity] Support zwrite at URP Skeleton-OutlineOnly shader
#2676
HaraldCsaszar
closed
1 week ago
1
[ts][pixi-v8] Slot objects render with a delay
#2675
SerG-Y
closed
1 week ago
3
[iOS][Crash]Too Many Crashes On iOS,help me please!!!
#2674
helloWotu
closed
1 week ago
6
[haxe] HaxeFlixel official runtime
#2673
davidetan
opened
2 weeks ago
0
[ue] Unable to import skeleton data with the `Inherit` timeline keys in the middle of animation.
#2672
misaki-eymard
opened
2 weeks ago
3
[ios] Provide the ability to convert an Attachment into a BoundingBoxAttachment
#2671
kikiloveswift
closed
1 week ago
1
[godot] The same animation cannot be played back consecutively on the same track in AnimationPlayer
#2670
misaki-eymard
closed
2 weeks ago
3
[ios] Fix the issue where the SkeletonBounds instance couldn’t be initialized
#2669
kikiloveswift
closed
1 week ago
1
[spine-cpp] FIX: Crash! The verticesLength variable isn't being used
#2668
kikiloveswift
closed
2 weeks ago
0
Possible alpha related bug in 4.1.x
#2667
Poityu
closed
3 weeks ago
9
[spine-ios] can't use `SkeletonBounds` for doing hit detection
#2666
kikiloveswift
closed
2 weeks ago
5
[haxe] Mix transition error occurred
#2665
rainyt
closed
2 weeks ago
2
[haxe] Bone inheritance scaling issue
#2664
davidetan
closed
2 weeks ago
1
[godot] Wrong Raptor atlas texture for 2D lighting example
#2663
misaki-eymard
closed
3 weeks ago
1
[Spine-Android]FIX: clipEnd is not called when attachment is null.
#2662
mrrobot97
closed
3 weeks ago
1
version4.2.6 Android use SpineView happen like this
#2661
huanghongfu
closed
1 month ago
6
[spine-pixi]`spineObject.state.setCurrent()` function does not work properly
#2660
nijinekoyo
closed
1 month ago
0
[godot] Add CPU backface culling
#2659
badlogic
opened
1 month ago
0
[spine-ios] ADD: Spine support Cocoapods Static Framework
#2658
kikiloveswift
closed
2 weeks ago
2
[godot] Can only export Android for arm64-v8a
#2657
SanteriLoitomaa
closed
1 month ago
4
[godot] GitHub action failing
#2656
badlogic
closed
1 month ago
0
[spine-pixi] [Assets] atlas could not be loaded as we don't know how to parse it, ensure the correct parser has been added
#2655
yxdtg
closed
1 month ago
4
[godot] Request: SpineSprite and friends that inherit from Node3D, like Sprite3D
#2654
karljs
closed
1 month ago
1
[ts] Add sources to source maps via TS configuration option
#2653
alvov-evo
closed
1 month ago
1
[ts] Missing `"sourcesContent"` field in source maps
#2652
alvov-evo
closed
1 month ago
0
[godot] Turn spine-godot into a GDExtension
#2651
badlogic
opened
1 month ago
0
[godot]The value of user-defined event keys cannot be correctly obtained.
#2650
misaki-eymard
closed
1 month ago
1
[csharp] Update csproj to Framework 4.8 and fix missing files
#2649
brogan89
closed
2 days ago
3
[spine-unity] SkeletonRenderTexture set dynamic GameObject layer same as original Renderer
#2648
mavlac
opened
1 month ago
0
[godot] Support to Godot 3.6
#2647
PolRecasensSarra
closed
1 month ago
0
Make String::startsWith and String::lastIndexOf const.
#2646
chemodansama
closed
1 month ago
1
[godot] Fix compilation error on MSVC 2017
#2645
badlogic
closed
1 month ago
0
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