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EsotericSoftware
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spine-runtimes
2D skeletal animation runtimes for Spine.
http://esotericsoftware.com/
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Fix possible NAN in IkConstraint.cpp
#2644
archilanfedorov
closed
1 month ago
1
spine-cocos2dx-example compile error
#2643
daneric
closed
1 month ago
1
[godot] .skel file crashes editor
#2642
LemonadeFlashbang
closed
1 month ago
1
Add PixiJS v8 support to spine
#2641
GoodBoyDigital
closed
2 weeks ago
32
[Flutter] Segfault crash in production
#2640
Tosuj-work
closed
1 month ago
2
[runtimes] Example for loading attachment images from external sources
#2639
badlogic
opened
2 months ago
1
[android] Fix for `Canvas.drawVertices()` being broken on Android 9 and below
#2638
badlogic
closed
1 month ago
0
[ts][phaser] Angular and spine-phaser error
#2637
ivmsflash
closed
2 months ago
4
[unity] Immutable Triangles has no effect by default
#2636
HaraldCsaszar
opened
2 months ago
1
[spine-cpp] SkeletonRenderer does not start a mask if clipping attachment attached to the slot with 0 alpha.
#2635
Retro52
closed
2 months ago
1
[unity] UI toolkit Premultiply Alpha issue
#2634
pjarnfelt
closed
2 months ago
1
[ue] Build error on Windows + UE5.3
#2633
badlogic
closed
2 months ago
1
[unity] SPINE_TRIANGLE_CHECK broken when disabled and incorrectly documented
#2632
HaraldCsaszar
closed
2 months ago
0
[ue] Root motion support
#2631
badlogic
opened
2 months ago
0
[godot] Fix Skeleton/Texture loader for runtime loading
#2630
TokageItLab
closed
1 month ago
3
[ts][spine-phaser] Import problem with next.js
#2629
davidetan
closed
2 months ago
8
[unity] Incorrect package dependencies
#2628
c3-hoge-fuga-piyo
closed
1 month ago
1
[godot] Fix web template zip file name for 4.3 builds
#2627
badlogic
closed
2 months ago
3
Fix `SpinePlayerConfig` typing and `dispose()` error before init
#2626
RaenonX
closed
2 months ago
1
[ue] Allow access to dynamic materials
#2625
badlogic
opened
2 months ago
0
[runtimes][godot] Physics update rate not tied to animation state time scale
#2624
badlogic
closed
2 months ago
0
[unity] Clipping end attachment ignored when alpha is 0
#2623
HaraldCsaszar
closed
2 months ago
0
[cpp] skeletonJson version mismatch might cause a memory leak.
#2622
yakswa
closed
2 months ago
1
[ue] Allow loading assets from disk at runtime
#2621
badlogic
opened
2 months ago
0
[ue] Duplicate events emitted if two or more events happen on the same frame
#2620
badlogic
opened
2 months ago
0
[ts][pixi] Fix atlas src cannot be resolved for preferred texture
#2619
furic
closed
2 months ago
2
[unity] Perforce auto check-out of unchanged files upon re-import
#2618
HaraldCsaszar
closed
2 months ago
0
[android][libgdx]No implementation found for java.nio.ByteBuffer com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.load
#2617
Ousyoung
closed
2 months ago
7
`gl.getParameter(gl.VERSION).indexOf("WebGL 1.0") != -1;` causing error on Edge v128
#2616
RaenonX
closed
2 months ago
4
[ue] Add `resetPhysicsConstraints()` blueprint function to skeleton component
#2615
badlogic
closed
2 months ago
0
[unity] Physics constraints ignore Z movement when Y-rotated
#2614
HaraldCsaszar
closed
2 months ago
0
[ts] white screen in some mobiles
#2613
amirking59
closed
2 months ago
3
[godot] Expose PhysicsConstraint
#2612
badlogic
closed
1 month ago
0
[Godot 4.3] spinesprite with skin is not rendered at runtime unless skin is set in code.
#2611
Jan-PieterInghels
closed
3 months ago
1
[spine-pixi] I have set the texture's scale filter mode to NEAREST, but the effect remains LINEAR. I also tried `spineTexture.setFilters(spine.TextureFilter.Nearest, spine.TextureFilter.Nearest)`, but it still has no effect. Could you please advise?
#2610
yxdtg
closed
3 months ago
1
Flutter runtime: fix varying Podfile.lock checksums by using standard pod target dir for HEADER_SEARCH_PATHS
#2609
andeart
closed
3 months ago
4
[unity] SkeletonRenderTexture meshFilter null when fix prefab override enabled
#2608
HaraldCsaszar
closed
3 months ago
0
[godot] Constraints do not mix out properly when animation is set with TimeScale set to 0
#2607
misaki-eymard
opened
3 months ago
0
[ts][threejs] Custom shader ignores light and shadows
#2606
davidetan
opened
3 months ago
0
test
#2605
furic
closed
3 months ago
0
[ts] PMA with WEBP causes colored borders
#2604
furic
closed
3 months ago
6
[unity] URP shader compile errors on Unity 6
#2603
HaraldCsaszar
closed
3 months ago
0
iOS use cocopods has some problem
#2602
juntutu
closed
3 months ago
1
need godot 4.3 support
#2601
PingziDev
closed
3 months ago
1
spine-player (ts) rendering fails on Android Chrome
#2600
MattJustMatt
closed
3 months ago
2
replaces setTransform on slotObject
#2599
GordonTombola
closed
3 months ago
1
[ts][threejs] fail to require assets
#2598
GMCY2020
closed
3 months ago
11
[libGDX] Java 17 requirement for `4.2.6` release seems to be too strict
#2597
fgnm
closed
3 months ago
2
[ts][pixi] Spine pixi fixes
#2596
GordonTombola
closed
3 months ago
8
[spine-pixi] I need to load SkeletonData using a method other than resource names
#2595
yxdtg
closed
3 months ago
1
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