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This example:
https://github.com/NVIDIA-Omniverse/OpenUSD-Code-Samples/blob/958494b8845768ed47be58bfc06e91987ea6e2d3/source/visibility/show-hide-prim/py_usd.py#L62-L67
Shows the prims attribute …
cadop updated
3 months ago
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```
import torch
class M(torch.nn.Module):
def forward(self, x):
torch.ops.aten._assert_async(torch.tensor(True), "f")
return x
torch.export.export(M(), (torch.tenso…
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It looks like when using `UsdImagingPiPrototypePropagatingSceneIndex`, pointinstancer prototypes now live under the original prototype location (whereas previously they lived under the pointinstancer)…
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**Describe the bug**
Some USD prims do not render correctly, or at all.
**To Reproduce**
Render the attached USD scene.
Note that all the objects share the same material (Standard Surface with…
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**esy version:** 0.5.6
**Operating System:** macOS 10.14.2
**Issue:**
```
ld: warning: ignoring file libcamlrun.a, file was built for archive which is not the architecture being linked (x86_64)…
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The borvuka_balltree algorithm produces incorrect single linkage trees for some data sets with duplicate entries. The incorrect single linkage trees result in incorrect clusterings for these data set…
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**Describe the bug**
In native maya, the user has the option to set the display colour for the outliner text per node (in the attribute editor -> Display -> Outliner Color and can toggle it using Use…
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### Contact Details (Optional)
_No response_
### What is the context of the feature/improvement?
Option to select and mark ALL prims in capture layer (For easy adjustments of transforms, e.g rotate…
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### Description of Issue
I noticed some behavior that seemed odd to me when using expression-mode collections (specifically, I was testing with the kitchen scene and a path expression of `//Cheerio*`…