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Currently, generator instances only support automatic whitelisting of a the creator's address. This enhancement will expose a generator instance creation path which automatically whitelists the script…
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Customization Option to create your backgrounds
- Add "Settings" button to the top
- Create a UI to allow for customized backgrounds.
- Refactor code to allow for full customization.
- Implemen…
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Redirecting drawing operations to another SDL surface is useful for postprocessing effects, procedurally generated sprites, etc.
Proposed API:
canvas = createCanvas(width, height)
canvas = loadImage…
rlane updated
12 years ago
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**Describe the bug**
When ever you update a mod in Stardew Valley via Vortex, it will delete the config.json file that is within the mod's folder.
Which means you have to reset the config options ev…
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Hi there. Thanks for sharing your project, its awesome to see other fans of the game out there. I have been working on a reverse engineering project for a while with the goal of extracting out a high-…
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Something which would be useful to improve user experience when employing procedurally generated assets is to be able to generate them ahead of time during the loading screen, preventing visible slowd…
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Alongside developpement of the new file format, a plugin for Ogitor would help
visualisation of procedural scripts.
There would be raw visualisation of a given operator output + in-situ
visualis…
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```
Alongside developpement of the new file format, a plugin for Ogitor would help
visualisation of procedural scripts.
There would be raw visualisation of a given operator output + in-situ
visualis…
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**Is your feature request related to a problem? Please describe.**
Currently the hashing tests use a relatively small number of fixed values and some tests should be parameterized to test all possibl…
jlowe updated
2 years ago
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Moving from walkable slope to wall causes a bounce and stick to wall. I doubt this is intended.
Each time the player moved against a wall from a slope he bounced up instead of standing still.
He does…