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Please provide the following info.
**_NVidia Geforce Experience version:_3.0.7.4
*_Moonlight Embedded version:0.6
*_Moonlight Embedded running on:** _PS Vita
**Output of Moonlight Embedded: 1280p
*…
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I'm trying to MITM a device that pairs with a PS Vita, and the device is scanned fine, but the PS Vita seems to basically be invisible to `hcitool`. `scan` doesn't see it, and `inq` can't query it, a…
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Hi! Any chances of porting this client to PSVita? Would be very useful
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It would be nice for the PS Vita builds of the game to have PSTV enhancements (1280x720 viewbuffer, and support for the extra buttons on the DualShock 3/4). > 960x544 viewbuffer resolutions are alread…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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### New Feature
This is the first time I’m opening an issue thread; I wasn't sure where to put it, and the bugs section doesn’t allow me to explain what’s happening, so I decided to post it here. Tha…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What feature are you suggesting?
Many PS Vita users enjoy playing games from other consoles through emul…
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[Description of the bug]
You cannot use launchers like RetroFlow or Vita Launcher with games that include the "&" symbol (example: Sonic & Knucles) in their name because retroarch does not load the…
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Tested on 0.6, PS Vita
Entering Moe's on Level 2 will cause a dramatic tank in framerate not observed in various other interiors in the game (only tested Level 1). Is this a culling issue?
Marked a…