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After generating config through "ccmake ." and then turning on tests and testbed I got a makefile that caused following error
```
CLONE_GIT_SUBMODULES OFF …
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Hi, thank for such awsome engine, and I wonder that if ReactPhysics3d can be integered with other 3d scene library, such as OGRE , OSG or VTK like. This will be huge useful for me, thanks again!
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Spent awhile tracking this one down, but the component allocation code only copies `sizeof(bool) * mNbComponents` instead of `sizeof(decimal)` for `mSleepTimes`
`memcpy(newSleepTimes, mSleepTim…
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`HeightFieldShape` declares `initBVHTree()` here:
https://github.com/DanielChappuis/reactphysics3d/blob/23abaa905dff0dfb0672ac2e7c2e472135e44bab/include/reactphysics3d/collision/shapes/HeightFieldSha…
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In Bullet physics, there used to be a horrible performance problem of raycasts when heightfields were involved. This was caused by the fact the raycast was turned into an AABB (so it could cover a hug…
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Hi,
I am new to working with physics APIs, so please forgive me if I'm missing something obvious.
In the following example, I place out a static body to represent the ground, and then a dynamic body…
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I am trying to do collision detection between objects using convex meshes as the collision bodies. These meshes come from STL files, and are all triangle based, however, I have written some code to ca…
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Windows 10 64 bits, debug build, 0.8.0
I'm getting started with the first example found in the doc: https://github.com/DanielChappuis/reactphysics3d/blob/master/helloworld/Main.cpp
Which I isola…
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```
#0 0x00007ffff20a1219 in reactphysics3d::HeapAllocator::release (this=0x7ffff232ec30 , pointer=0x7ffff1a9d6ff, size=)
at lualib-src/reactphysics3d/src/memory/HeapAllocator.cpp:202
#1 0x00…
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I'm trying to install ReactPhysics3D on macOS 10.15.6 using the cmake defaults, other than toggling `RP3D_COMPILE_TESTBED` to true. After using ccmake to configure and generate build files I get an er…