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Implement techniques which prevent resources from blocking rendering. As well as techniques that will speed up perceived and real load time.
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As an initial step before we can have full SVG support (see #12973 and #12975) we might want to look into some third-party library that could display SVG images.
Many websites use SVG images, and t…
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Hi there! I have been trying to incorporate the EndoGaussian work in my own project where I am training a scene with left and right image - pairs and depth maps. I am trying to develop a stepwise trai…
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**Describe the bug**
When opening and viewing the settings page, the CPU and memory usage is unusually high.
**To Reproduce**
1. Open the settings
2. See error
**Expected behavior**
A …
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I deal with big data and some times preview rendering is here quite slow < 1 FPS.
Thus, I have now done some profiling and results are strange.
Take attached 3mf and code adjustments at the bottom o…
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Implementations implement the `buffer` setter of the `ConvolverNode` in two ways:
- either they prepare the impulse on the main thread, this pauses the main thread for a potentially long time, this…
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**Is your feature request related to a problem? Please describe.**
No no problem
**Describe the solution you'd like**
A real time texture editor/replacer to replace any ingame texture with any pn…
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- [x] [ST 2094-10:2021 - SMPTE Standard - Dynamic Metadata for Color Volume Transform - Application #1](https://ieeexplore.ieee.org/document/9405553)
- [x] [ST 2094-20:2016 - SMPTE Standard - Dynamic…
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Hello, I have obtained the trained foreground, background, and joint training models, but an error occurred when converting the joint training model to real-time format (no error occurred when convert…
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5 items seem to be polluting the core implementation.
- DOM creation in initialisation of store
- Global real-time variables that aren't intended to trigger rendering updates
- event bindings on DOM e…