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**Environment:**
- OS: Windows 11
- GPU and driver version: NVIDIA RTX 2070 Super 561.09
- SDK or header version if building from repo: 1.3.296
- Options enabled (synchronization, best practic…
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When using RenderDoc I see 54 (!) warning and errors saying the image layout should be SHADER_READ_ONLY but is TRANSFER_DST ...
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The bones fill the entire screen. This only affects some of the bones when looking at the draw calls in RenderDoc.
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**Description**
Depth attachments don't seem to always be getting set to the correct layout.
```
2 API High Miscellaneous 1303270965 Validation Error: [ UNASSIGNED-CoreValidation-DrawState-InvalidI…
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I'm currently in the process of assessing graphics middleware solutions for my own little game engine (the choice is now pretty much down to LLGL and DiligentEngine).
LLGL works great for OpenGL bu…
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**Description**
Using renderdoc, the conversion from f32 to u32 seems wrong in my shader.
**Repro steps**
```
_385 = -1.07374E+08
uint _396 = ConvertFToU(_395);
_396 = 4187593120 // Should…
JMS55 updated
3 months ago
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Imagine you have a wgpu app which is running with the GL backend on Linux. (Note in addition to the normal reasons this might happen, you will be [forced into GL backend anytime the app is launched by…
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This library does some pretty sketchy things internally (abuse of the `Deref` and `DerefMut` traits plus some weird, but sound, uses of `std::mem::transmute()` to simulate inheritance, etc), and its u…
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This project is clearly abandoned in favour of renderdoc, the readme should probably be updated to reflect this fact and the repository should be archived.
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I inject and then hit OK and the PID refreshed, what do I do (i tried with MS Edge but edge wont show PID)
help thanks!