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LukasBanana
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LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
BSD 3-Clause "New" or "Revised" License
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Linux, OpenGL + GLFW - Random memory errors on application exit.
#138
1Kuso4ek1
closed
4 days ago
8
Fix misspelled OpenGL extension
#136
st0rmbtw
closed
1 week ago
1
On macOS with the Metal renderer, memory leaks occur every frame. Within just 3 minutes, memory usage in a basic app reached 6 GB.
#135
manojsiddoji
closed
2 weeks ago
1
Vulkan renderer results in graphic glitches
#134
markusbkk
opened
1 month ago
3
iOS and macOS compilation issues
#133
measuredweighed
closed
2 months ago
4
Fix typos
#131
st0rmbtw
closed
3 months ago
0
Metal | baseInstance is not taken into account when instanceCount is not greater than 1
#130
st0rmbtw
closed
3 months ago
1
Big memory leak problem
#129
st0rmbtw
opened
3 months ago
10
Fix OBJCXX debug flags
#128
st0rmbtw
closed
3 months ago
4
Metal Build ID mismatch in render system module
#127
st0rmbtw
closed
3 months ago
0
D3D11 RenderTarget is still bound on input
#126
st0rmbtw
closed
3 months ago
8
D3D12 Validation error on mipmap generation
#125
st0rmbtw
opened
3 months ago
1
How to implement off-screen rendering on Android?
#124
jayzhen521
closed
2 months ago
9
Direct3D12 doesn't build with clang
#123
st0rmbtw
closed
3 months ago
4
Texture2DArray and Vulkan
#121
st0rmbtw
closed
4 months ago
14
Fix compilation on Windows
#119
st0rmbtw
closed
5 months ago
0
Weird VSync behavior with Metal
#117
st0rmbtw
closed
5 months ago
3
No input events from GLFW with the Metal backend
#116
st0rmbtw
closed
5 months ago
1
Inaccurate(?) documentation for `CreateBufferArray`.
#115
gdianaty
closed
5 months ago
3
Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.
#114
gdianaty
closed
6 months ago
14
Fix crash in D3D12 when using LLGL::RenderingDebugger.
#113
gdianaty
closed
6 months ago
1
Failed shader compile crashes
#112
duckdoom4
closed
7 months ago
1
[Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed
#111
duckdoom4
closed
7 months ago
4
[Dx11] SwapChain doesn't preserve debug name after resize
#110
duckdoom4
closed
8 months ago
1
[DX11] Crash on resize with multiple `CommandBuffer`'s
#109
duckdoom4
closed
8 months ago
1
How to run the examples in Android? Give me some suggestions?
#107
jayzhen521
closed
7 months ago
9
Andorid project compile error, needing native_app_glue.
#106
jayzhen521
closed
9 months ago
4
Fix some warnings under `/W4`
#105
duckdoom4
closed
7 months ago
4
Fix incorrect sampler settings used in ResourceBinding Example.cpp
#104
duckdoom4
closed
9 months ago
2
OpenGL mipmap generation problem?
#103
jayzhen521
closed
9 months ago
2
Fix C++20 compile errors
#102
duckdoom4
closed
9 months ago
0
How to add skia to the LLGL project for rendering complex text?
#101
jayzhen521
closed
10 months ago
12
please add a lot more c Examples and a c api documentation
#100
MajidAbdelilah
closed
4 months ago
8
[D3D12] SetPipelineState inside Secondary Command Buffers cause `ID3D12CommandList::Close()` to return E_INVALIDARG in parent command buffer.
#99
gdianaty
closed
1 year ago
4
Add field for source name functionality in HLSL to LLGL::ShaderDescriptor and fix D3D include pathing.
#98
gdianaty
closed
1 year ago
0
Missing include in VKPipelineState.h and VKPipelineBarrier.h ?
#97
HITOA
closed
1 year ago
3
Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.
#96
gdianaty
closed
1 year ago
3
Move D3D builtin shaders from being DLL resources to being bytecode objects.
#95
gdianaty
closed
1 year ago
1
Add support for Shader Model 6.0 and above (DXC) to D3D12Shader
#94
LukasBanana
closed
1 year ago
2
LLGL::CreateShader cannot be set to a target of Shader Model 6.0 or above.
#93
gdianaty
closed
1 year ago
6
Win32Window message loop filtering problem
#92
conradax
closed
1 year ago
2
Coordinate systems between Metal and OpenGL
#91
lemoon
closed
1 year ago
6
Include cstdint to fix build on some platforms
#90
bsaleil
closed
1 year ago
3
Error Logs in apple M2 device
#89
lemoon
closed
1 year ago
10
Implementing a GPU-to-CPU Image Readback Functionality
#88
lemoon
closed
1 year ago
7
WebGPU backend
#87
jayrulez
closed
1 year ago
2
Add C++20 compliance to LLGL
#86
gdianaty
closed
1 year ago
1
RenderSystem.cpp needs __STDC_FORMAT_MACROS defined
#85
barracuda156
closed
1 year ago
4
Allow for aggregate initialization in descriptors
#84
IyadHamid
closed
2 weeks ago
4
Build on MSYS2 MINGW64
#83
ghost
closed
1 year ago
1
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