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Ricochet should expect the tor process to die randomly, and simply restart it, without needing the user to kill and restart ricochet itself.
At present, ricochet must restart if its tor process dies.…
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I sent a contact request to another ricochet ID. This resulted in an error (»An error occured with the contact request (code: 90)«) and ricochet showed me the contact as rejected. Now I wanted to send…
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I saw you pushed some code that looks like it's working now so I checked it out, after editing connect.php this is the output I get. Any ideas?
DEBUG: send: 494d0101
data: 01
setting up channel…
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**Short Description**
Shooting the same plate with the same gun in the exact same conditions will produce damage results with an amount of variation
**Branch and Version**
Current newest mast…
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I create this issue in response to my comments in #73 and #186 to have this properly tracked.
The goal of this is to split the backend and frontend into individual components, removing anything rem…
AyrA updated
3 months ago
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There are 2-4 extra tracers that fire when you shoot the fiveseven
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Add a new function to the main `#ricochet` channel that lists all contacts.
`contacts` should print a table: `nickname | id | last_seen`.
`contacts -t` should sort the table by last_seen, ascending.
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I really tried everything to stop ricochet but i am not able to so it would be great if there was a way to disable it
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I'm currently working on adding group chat to Ricochet. The majority of the protocols are worked out already.
I've been keeping documentation and notes here: https://matt.traudt.xyz/ricochet/. Here's…
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https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/ricochet/cl_dll/ammo.cpp#L417-L426
That return should be placed after the m_fMenuDisplayed IF block