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Im currently rigging a rover that i made and i nedd the front wheels and the back wheels to work as "front wheels" and the rear turning wheels need to turn in the opposite directions
![image](https:…
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- Document for Shifter rig features
- Video tutorial for character rigging under 15 min with voice over
- Document for all menu tools
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This is related to save camera configuration, but might be nice to have as a little menu (like a ROI manager for camera configurations). This could serve as a UI for some of the automatic camera riggi…
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I tried searching for "Auto-rigging 3D Bipedal Characters in Arbitrarily Poses" but I'm getting zero results, where can I find your paper?
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Need to allow the user to prune the duplicated mocap armature of unnecessary bones, so that the automated rigging can be more effective.
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The output of a rig is quite large, with a lot of empty parents.
![image](https://cloud.githubusercontent.com/assets/2152766/9324822/a0af35aa-4585-11e5-9c7b-3a084d2d2058.png)
One option is making th…
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Model not exported with animations, most likely due to a breaking change:
- Animation & Rigging Animation: Replacing bone layers + groups with bone collections
https://projects.blender.org/ble…
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Good job with the controls, most 3D modeling software makes it very anti intuitive lol. All hot keys and controls work as they should logically lol. Thanks for that. Any plans to expand into sculpting…
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### goal
To enable per-item configuration, such as additional environment variables and aliases.
``` bash
$ be in hulk bruce rigging --enter
$ maya
Launching Maya 2015..
```
``` bash
$ be in hulk b…
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**Is your feature request related to a problem? Please describe.**
The idea is to add a feather to our cap by enabling ARP users to leverage the powerful capabilities of this tool with MakeHuman mode…