-
```
It would be nice to have the possibility to link certein fields to certain
rigid bodies. Maybe this can be solved through sets?
```
Original issue reported on code.google.com by `mmkp...@googl…
-
```
It would be nice to have the possibility to link certein fields to certain
rigid bodies. Maybe this can be solved through sets?
```
Original issue reported on code.google.com by `mmkp...@googl…
-
Hello,
I am using mocap as an external odometry source and the body frame of the mocap markers on my drone do NOT align with the drone body frame. Marker body frame is both rotated and translated i…
-
```
1) Breakable constraints! (yes I know this is *somewhat* possible to do already
in Maya, but you have to use MEL which is slow, especially when you are
iterating through 20k objects in your sce…
-
Hi! Thanks for building this, it's really nice.
It would be a lot easier to distribute if it's on conda/pypi or other distribution services.
-
It was odd that this command takes a long time to execute fully and make the solver object.
I was wondering if there is a way to make this command to be executed faster.
@bjack205
What are the cri…
-
Hi @hfchen20 @sanguinariojoe
I am trying to use the foamMooring to simulate a two-float systerm based on the tut sixdof_2d/overset. However, my computation did not start after initialization. Due …
-
I have an entity that is is loaded as a prefab from the pipeline like:
```
[[pipelines]]
type = "Models"
sources = ["*.glb"]
[pipelines.collider]
type = "FromModel"
```
The entity looks…
-
Hi,
I've implemented the Ex.2. However, the blown up pattern is somewhat different from the demo. In the demo, the cude circles around the fixed point horizontally like crasy, while in my implement…
-
I have some request :
1. Add the air control property
2. Fix that character is sliding when on a sloping floor.
3. Fix that on Character physic type, it is not following (parenting) when he standi…