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The river size option currently used in this mod works like the old option in the customized world type. Lower river size values increase the width of the rivers but also place them closer together. H…
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Currently difficult to understand and hard to test. Needs to be split into sensible functions.
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It'd be nice to have clearer guidelines that indicate the division of responsibilities between [`river`](https://github.com/memorysafety/river) (a pingora "frontend" that compiles into an actual binar…
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# Task Name
Environment Recognition
## Task Objective
The task requires the model to recognize the environment where the audio is recorded. Given an ambient sound, the model needs to classify…
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In many places you have painted the meadow grass right up to the water's edge or into the river. This unfortunately harms the very beautiful flair of the map. I recommend that you use reed plants alon…
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Works but see roads appear with water accumulation
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Use road spline and its points, to place them in editor.
Need a nice material, like our water, but with repeated flow on one direction.
Can we have refraction and reflection from our flat water?,…
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I just found an old image I generated from public data. Perhaps there are a bit too many rivers (or smaller streams) but this is how they look like in real life.
![428091_10150627883779479_1245812688…
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everything was working fine until i tried to mess with rivers and oceans, trying to replace either results in a cataclysmic crash, that's how i know the crash isnt caused by any other mods, it was wor…
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