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Is it within the scope of the working group to look at how Rust can help game developers using existing commercial engines?
There is a large game development community in my area, and nobody is wri…
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I'm trying to reimplement [Tutorial 16: Shadow mapping](http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/) (the simple version, [source](https://github.com/opengl-tutor…
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When working with `gfx_device_gl` (maybe `glium` too?), the GL function pointers are initialized twice
1. On window creation, using `gl::` namespace
2. On `gfx_device_gl::create()`, using the internal…
kvark updated
7 years ago
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Hi all!
I was trying to combine filters and all it does in the search box is add _more_ results to the list. That seems to be not very useful. The reason I'm adding more filters is to narrow down the…
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It's been quite a few months I've been in charge of maintaining this rust-sdl2 crate now. Something that I think I've been lacking deeply (even though my contributions were small over the past year), …
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Hi. Is this still active, @jeaye? It looks like a cool project.
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Hi, I just came from https://github.com/bytecodealliance/cranelift-jit-demo which is nice, documented and pretty straightforward (although has some [todo comments left there 3-4 years ago](https://git…
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When building a program that uses this crate, I will *sometimes* get this error:
```
thread 'main' panicked at 'Are you sure you have RC.EXE in your $PATH?: Custom { kind: InvalidInput, error: "nul …
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### Goal
#### Standard Material
- [ ] Decide how the standard material and render pipelines works
- [ ] Sky Light
#### Engine Refactoring
- [ ] Change Component from Rc to Rc which allow us …