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jeaye
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q3
A Quake 3 like game with voxelized, destructible maps; written in Rust
BSD 3-Clause "New" or "Revised" License
500
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25
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#59
poperigby
opened
5 years ago
9
./configure failure on linux x86_64
#58
blak3mill3r
opened
6 years ago
1
Can't build; submodule references non-existent commit
#57
bmcorser
opened
8 years ago
4
Update travis script
#56
GuillaumeGomez
closed
9 years ago
3
Fail to configure
#55
johnjelinek
opened
10 years ago
1
Build failed due to rust-opengles
#54
jaredly
closed
10 years ago
3
Out of source builds are busted
#53
jeaye
closed
11 years ago
0
Port to gl-rs
#52
jeaye
opened
11 years ago
0
Lower GL requirements to 3.1 core for better Mesa support
#51
jeaye
closed
10 years ago
2
Basic networking
#50
jeaye
opened
11 years ago
0
Duplicate voxels are stored in VRAM
#49
jeaye
closed
11 years ago
0
More robust animation system
#48
jeaye
opened
11 years ago
2
Non-voxel renderer
#47
jeaye
opened
11 years ago
0
Build separate modules
#46
jeaye
opened
11 years ago
2
Clean up ./configure
#45
jeaye
closed
11 years ago
0
VAO property management is redundant?
#44
jeaye
closed
11 years ago
0
States are not unloaded when the Director dies
#43
jeaye
closed
11 years ago
1
Add log_assert and log_fail
#42
jeaye
closed
11 years ago
0
Segmentation fault in update_visibility
#41
squiddy
opened
11 years ago
10
Add type safety to console properties
#40
jeaye
closed
11 years ago
0
Unicode text
#39
jeaye
closed
11 years ago
1
Get rid of @mut with shaders
#38
jeaye
opened
11 years ago
1
Text formatting
#37
jeaye
closed
11 years ago
1
Console command to quit the game
#36
jeaye
closed
11 years ago
0
API to run console commands from code
#35
jeaye
closed
11 years ago
0
Loading state needed
#34
jeaye
opened
11 years ago
0
Console property for vsync
#33
jeaye
closed
11 years ago
0
Game state director doesn't manage states well
#32
jeaye
closed
11 years ago
0
Ability to load arbitrary maps from console
#31
jeaye
closed
11 years ago
1
Toggling between renderers hard crashes
#30
jeaye
closed
11 years ago
0
Console needs word wrapping and scrolling
#29
jeaye
opened
11 years ago
2
A proper logger
#28
jeaye
closed
11 years ago
6
GL names are not being cleaned up properly
#27
jeaye
closed
11 years ago
1
Windows build not tested
#26
jeaye
opened
11 years ago
0
Have all uses of gl::Camera go through the new accessor
#25
jeaye
closed
11 years ago
0
Colorized Makefile output
#24
jeaye
closed
11 years ago
0
Build fails on Mac
#23
jeaye
closed
11 years ago
0
Make fails on random systems with shell errors
#22
jeaye
closed
11 years ago
0
Delta time is in nano seconds
#21
jeaye
closed
11 years ago
0
GL names could come back invalid
#20
jeaye
closed
11 years ago
0
Load and animate MD5 models
#19
jeaye
closed
11 years ago
0
Cursor is visible and moves all around the desktop -- OS X
#18
jeaye
closed
11 years ago
0
Voxel colors are not properly interpolated
#17
jeaye
closed
11 years ago
0
State/module based game components
#16
jeaye
closed
11 years ago
0
Console for debugging and tweaking
#15
jeaye
closed
11 years ago
0
Stack based UI system
#14
jeaye
closed
11 years ago
0
Arbitrary texture loading
#13
jeaye
closed
11 years ago
1
Arbitrary mesh voxelizer
#12
jeaye
closed
11 years ago
0
Bare bones (decently generic) linear algebra library
#11
jeaye
closed
11 years ago
0
Abstract GL shaders into something dynamic and reusable
#10
jeaye
closed
11 years ago
0
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