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Since ARKit 3.5 it's possible to capture from the LiDAR - given this is one of the few open source projects that actually captured a colour point cloud before this new feature, it seems like an update…
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I have been trying to implement plane detection and I was breaking my head for hours trying to figure out why the methods regarding to the newly added anchors in SceneKit were not working.
all the…
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Is it possible to add a custom 3D model at coordinates (and then multiple coordinates) on a map.
Also is it most efficient to add a large number of 3d models at custom coordinates (say stored in a…
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Due to the addition of sceneKit, `var window: UIWindow?` has moved from AppDelegate to SceneDelegate. A lot of the code depends on the window variable. When `var window: UIWindow?` is declared inside …
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Hi, this is just what I need for a upcomming test of AR and SceneKIT - but im having problems figuring out how to use this tool as I have a .dea model with shape-keys/morph-targets that I would like t…
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I will endeavor to build an armillary sphere that can augment this app / it could be another section in app - will need these will map to earth celestial sphere. shots taken from
I appreciate that…
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Seeing weird shadows on the model when rendered on Filament viewer. But the online gltf viewer renders the model correctly. Filament has a fix for desktop version but not for mobile. When reached o…
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When recording video in landscape mode, for some reason the video rotated 90 degrees and not aligned with the SceneKit scene. In portrait mode however, it seems to work fine.
12.9“ iPad Pro (2015)
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It'd be really cool if 3D buildings were supported within this SDK. Are there any plans to implement this?