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magicien
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GLTFSceneKit
glTF loader for SceneKit
MIT License
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add VisionOS
#78
MuniekMg
opened
6 months ago
0
Update GLTFSceneKit.podspec for 0.4.0 release
#77
jstart
opened
7 months ago
0
Texture quality. How to get better ?
#76
myluckyday
closed
9 months ago
0
My model shows a white texture
#75
euri21
opened
1 year ago
0
How to trigger a specific animation in glb
#74
kaustubh-seachange
opened
1 year ago
3
Glb with animations is not working
#73
dabhoyajayzech
opened
1 year ago
1
Samples error when i load .glb with shape key animation
#72
kourion11
closed
1 year ago
0
Not working if Access .gltf file via url
#71
amit123ios
opened
1 year ago
1
Glb Morph target?
#70
tapmyads-dev1
opened
1 year ago
0
The model is stretched when Load the glb with animations
#69
LongXiangGuo
opened
1 year ago
1
Joints_2 and Weights_2
#68
rishh-hub
opened
2 years ago
0
Mac Catalyst support.
#67
lukaszkrystek
closed
2 years ago
0
shader compile error on Xcode 13
#66
ghost
opened
2 years ago
0
Add shadow to AR object
#65
rouzbeh-abadi
closed
2 years ago
0
Animations for GLB in iOS
#64
metamultiverse
opened
2 years ago
0
run sample code and getting empty blank screen
#63
YogeshSDM
opened
2 years ago
2
KHR_draco_mesh_compression
#62
one1color
opened
2 years ago
0
Fix VRM colors
#61
magicien
closed
2 years ago
0
Does this work for .glb files?
#60
JGVB
opened
2 years ago
2
Support for Lines, Point and other primitive Types
#59
kish810
opened
2 years ago
0
Add VRM physics
#58
magicien
closed
2 years ago
0
Digitallysavvy extra nodes
#57
dornad
closed
2 years ago
0
Add VRM alphaCutoff shader
#56
magicien
closed
2 years ago
0
Add blendShapes and humanoid bone support to VRM + bugfixes
#55
magicien
closed
2 years ago
0
Loading options are ignored
#54
tarrouye
opened
2 years ago
0
Add point cloud support to GLTFSceneKit
#53
chetan-set
opened
2 years ago
0
Added tvOS
#52
kgn
opened
2 years ago
0
SPM: add workaround for Foundation.Bundle to enable swift previews
#51
AndrewSB
closed
2 years ago
0
Fix OpenGL imports on macOS
#50
AndrewSB
closed
3 years ago
1
Merge master to vrm branch
#49
magicien
closed
3 years ago
0
Add Swift Package Manager support
#48
magicien
closed
3 years ago
0
Chris/spm
#47
cpheinrich
closed
3 years ago
3
Adding local UV maps
#46
Soksijada
opened
3 years ago
0
better default for handling transparency
#45
cpheinrich
opened
3 years ago
0
Custom vertex property
#44
bbo-git
opened
3 years ago
0
Can this be ported to RealityKit?
#43
sarangborude
closed
3 years ago
1
Bugfix/blend shape normals
#42
michaelplutovr
closed
4 years ago
0
tvOS target
#41
moimart
opened
4 years ago
0
Cannot load *.glft with KHR_draco_mesh_compression extension
#40
xodms1701
opened
4 years ago
2
Can you make this compatible with tvOS?
#39
hurshhazari
opened
4 years ago
0
Target names read from mesh.extras.targetNames
#38
j6lim
closed
3 years ago
0
removed unnecessary extra SCNNodes during loading
#37
digitallysavvy
opened
5 years ago
1
Updated init(url, options, extensions) to throw exception
#36
adithyaravikumar
closed
5 years ago
0
Doesn't work on iOS with png texture
#35
jpsarda
opened
5 years ago
1
GLTFUnarchiver + GLTFSceneSource: add embedExternalImages option
#34
kohlmannj
opened
5 years ago
0
Not Found Geometry value for node
#33
kalpeshlanover
opened
5 years ago
1
Fix typos in the alpha cut off shader
#32
Arafo
closed
5 years ago
1
binaries use incompatible versions of Swift
#31
sagarmore62
opened
5 years ago
0
SCNSkinner: “there must be the same number of bone weights and bone indices”
#30
amradawi
closed
5 years ago
1
Material Names not retained
#29
nikunjarora12345
closed
5 years ago
2
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