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Why should you force the end user to include Yet Another Unnecessary Include Path in their project when it is possible to avoid it.
`# include `
to
`# include `
Thank you.
See also:
ht…
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I cannot compile newest version from master. system is Linux, OpenSUSE Leap 15. everything related to SDL is installed to compile it.
```
[ 43%] Built target D2Client
[ 44%] Building CXX object CMa…
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An example to demonstrate this:
```python3
import pygame
pygame.init()
pygame.mixer.music.load('MIDI_sample.mid')
pygame.mixer.music.play(-1)
sound = pygame.mixer.Sound('test.wav')
su…
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Back when "refactoring", I inadvertently broke the [rust-sdl2_image](https://github.com/xsleonard/rust-sdl2_image) library by removing the raw accessor from `Renderer`: https://github.com/AngryLawyer/…
nukep updated
7 years ago
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My goal was to build OpenSupaplex locally as a fully standalone application for macOS Monterey on M2 mac working without Rosetta2 requirement.
I fetched and built [SDL2](https://github.com/libsdl-…
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Hey, I don't have much experience with low level things so I don't know if I'm doing something wrong, but I'm getting this error when I execute the binary:
`dyld: Library not loaded: /usr/local/opt/s…
oddic updated
9 years ago
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I'm trying to port my game engine using Emscripten:
https://github.com/ryanpcmcquen/basque
The command I am using is:
```
emcc -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s USE_SDL_MIXER=2 -s USE_SDL_TTF…
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I'm not 100% sure this is related to the binding, but I'm also not really sure why I can't get this to work.
When I use https://github.com/nim-lang/sdl2/blob/master/src/sdl2/mixer.nim, I am able t…
ajusa updated
2 years ago
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I'm unable to compile the game on my M1 MacBook Air 2020 running Ventura. Is it because the source code isn't ready for Ventura? Or am I missing something? I have the txt file with the environment set…
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The `CMakeLists.txt` in my project contains the following lines
```
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL=2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s USE_SDL_IMAGE=2 -s SDL2_IMAGE…