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Sockets that are in the CLOSE_WAIT state are waiting for an acknowledgement from the client (PC) end of the connection so that the socket can be closed completely. They will wait FOREVER, there is no …
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### Summary
Sometimes when things go wrong with the k8s cluster Cilium ends up in a failed state and I don't know how to recover it.
The Cilium failure looks a lot like this: https://github.com/ci…
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Today this repo uses a ["cookie proxying"](https://github.com/bigcommerce/storefront-data-hooks/blob/master/src/api/operations/login.ts#L56-L63) method for managing customer login state, which is not …
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https://jenkins.scylladb.com/job/scylla-6.0/job/next/170/ failed with the following error:
```=================================== FAILURES ===================================
=======================…
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Is there a particular reason why server-side packetdup is entirely disabled by default and guarded by `USE_PACKETDUP`? I'd expect having packetdup on both the client and server to guard against random…
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#### System information:
- Operating system (distribution) and version, Win10
- DBeaver version: 21.0.0
#### Connection specification:
- Database name and version: Hana 2.0 SP4
#### Descri…
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Have server keep a copy of each player's `gamestate` (room, lives, etc) and pass to client if the id is already on the server?
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It would be nice to have a non-blocking session provider for ASP.NET State Server for cases with multiple parallel requests.
I wanted to implement the provider by myself but didn't find documentation…
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Is there any way to save and load states from the server? I would love to create user folders and move a fresh rom there and have them load and savestate to that. then they could login and play ther…
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### 🐞 **Problem**
Currently, React Scale does not offer built-in support for multiple state management libraries. Developers need to manually configure their preferred state management librarie…