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In Android Studio 3.1.2, if I edit the .sfa file for a Sceneform asset (eg. adding "scale: 0.1" to the model section), the change is not reflected in the app build unless I manually visit the menu opt…
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We have plenty of models(obj and. Sfa model format) .How to batch conversion model..Is there any batch conversion tools. Or a 3 ds Max plug-in, generated SFB file directly.Or another does not rely on …
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Hello.
I'm trying to create a custom material containing a two-pass fragment Shader to render a part of the model with an alpha channel.
I created a material definition file and managed to render …
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Hello SceneForm team,
I am working with custom geometry (geometry coming out of another software), and using ModelRenderables to create my scene. Some of my faces are getting culled by the renderer…
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As you can see on the attached screenshot the end of the chair leg does not match the shadow. The chair's shadow is also not complete. It ends where the detected plane ends.
Excepted:
- The chai…
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**Describe the bug**
sneak command (s) not working.
**To Reproduce**
In Visual Studio 2017, when I try to search using sneak(s) command. it changes the mode to insert mode.
**Expected behavior…
sach2 updated
4 years ago
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Can we fetch .obj and .mtl files from Google Poly API and convert them to .sfa and .sfb files programmatically in real-time?
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I am loading an OBJ Model in Sceneform. The Textures gets replaced between different materials. Why is this happening?
Also, It is showing me following warning -
WARNING: Material parameter ty…
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Hello everyone.
In our tests, using OBJ assets, we noticed that the diffuse color texture is darker than it should be. The file is a PNG image with alpha channel, so, gamma is encoded. We doubled t…
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Hello.
When I create a material with makeTransparentWithColor, I can set the opacity with the alpha parameter of the color. Is there a way to set the opacity of a material created with makeTranspar…