-
How are you handling graphics?
Is it possible yet to create lua applications that have control over the screen buffer?
I don't see any Lua code that is able to interface with OpenGL or related stuff …
-
Trying to call "Fuse Depth Maps" with an AMD GPU (Radeon RX 560) fails with
> Tool execution failes: GPU memory exception: CUDA driver version is insufficient for CUDA runtime version, thrown from …
-
| | |
|--------------------|----|
| Bugzilla Link | [PR14024](https://bugs.llvm.org/show_bug.cgi?id=14024) |
| Status | NEW |
| Importance | P enhancemen…
-
**Your Godot version:**
3.5 and 4
**Issue description:**
Documentation is confusing about the row / column convention for matrices creation and access in shaders.
### In the data type section
…
-
"Any fool can write code that a computer can understand. Good programmers write code that humans can understand." - Martin Fowler
Readable code is all about how our brain interprets the source code…
-
@doonny do you have an idea about the difference between, coding targeting fpga using opencl and coding targeting GPU and CPU using opencl ? How different are they ? what are the main differences. If…
-
Hi, I'm trying to get through your code and understand it and work out the equations. Could you shed some light on how you perceive LLA all of those equations ? is X = long / lat ? I'm asking because…
-
Articles that can be useful in the future.
-
If an app written by SSE instructions is compiled to WASM, could it run on AARCH64 directly? Is there any performance data?
-
Before I get started, I would like to thank the people behind Zig for their awesome work. Zig is the first language in a long time I can even potentially see replacing C/C++ for me, which is exciting.…