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I would like to know the difference between these two methods. The glb I loaded in UE cannot be played. Can you provide a screenshot of the blueprint,
I found that this glb has been parsed as nodeAni…
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There's an idea of hackathon for the workshop. A skeletal framework could be helpful
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After following successfully all installation steps, I reach the building phase and I have an error during execution of `make -j8` what it seems a c++ parser error:
```bash
[ 50%] Built target mss…
Cicko updated
4 years ago
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This should be a version with only settings that average users would need to know about, and the comments describing it.
Test/debug settings are gone, defaults assumed where appropriate, etc.
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*(aka: "Let me mix slimevr knees with vive tracker hips/feet damnit")*
@Louka3000 already got elbows working (:heart:) by using the controllers as a new "root", so they're in a working state. Some …
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If we are going to eliminate a skeletal implementation, we need to make sure that it is never instantiated. If we are only doing abstract classes (which actually isn't necessary), then we don't need t…
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**Author: auria**
For the endcutscene, I have a tux model with scale approx 1.5. Apparently the scale is included in the exported mesh, and applied again when applying the IPO, since the result is th…
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On my Ubuntu system, there is a crash when starting up the Skeletal Animation demo. All the others start fine, though they end with a segfault, that doesn't terribly matter right now (and I will file …
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My Genesis 8 skeletal body mesh is loosing all shape key drivers (formula with parameters and numbers, see Daz3d) after applying subdivision.
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Code Label EN Label FR Label NL
35259002 Structure of deltoid muscle Structure du muscle deltoïde Structuur van de deltaspier
50092008 Skeletal muscle structure of thigh Structure musculaire s…