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## Description
Recently, I've noticed that there's a meta tactic going around of people speedrunning substation deconstruction - they require enough parts that they're pretty difficult to replace, …
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Okay, so today there's been a lot going on in this repository and since I've been working on a cross-platform speedrunning library LiveSplit based off LiveSplit's code, I was wondering how easy it wou…
CryZe updated
3 years ago
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### Describe the feature you'd like to see added
I really enjoy Speedrunning Resi 4, and when I first heard of tweaks I got really excited. I enjoy all the features it has and since I don't really ha…
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It seems like there's an artificial delay when saving as it's practically the same no matter which system you play on. It would be great if this could be removed or reduced for casual play.
Additio…
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The current input file format has some limitations, so here are some thoughts on that:
- Instead of the global movie FPS we want to store _frametime_ for each frame, this way the TAS can change the F…
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It's _really_ gaudy to have in a recording. I don't see any toggle for it.
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Since implementing `SimRate` and `FPSLimit`, Widescreen Fix is banned from usage in speedruns.
Basic goals for this mode are:
- Disable SimRate/FPSLimit patches
- Automatically limit the framerat…
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During the resonance cascade sequence, several Vortigaunts get teleported into the test chamber, fall down, and then get teleported away again before/when they reach the ground. One of them falls wher…
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I'm using a system module intended for TASing (tool-assisted speedrunning) called tas-script. When I reported this issue to Hamhub, the developer of tas-script, he suggested that it seemed more likely…
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### Issue
Levels that scroll horizontally or vertically (level 11 and 18 in normal mode) tend to play at a noticeably lower FPS on lower end hardware, but from what I can tell, the timer is unaffec…