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Uh oh!!:
```crystal
require "../src/gd-icon-renderer.cr"
ITERS = 1_000
puts "running #{ITERS} iterations"
GAME_SHEET_02 = IconRenderer::Assets.load_spritesheet("data/GJ_GameSheet02-uhd.pl…
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We want to have better support for sprite animation. The current code we have in place is not really good for having multiple sprites in place.
Ideally we should have single and multiple spriteshee…
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I've stumbled across a bug that keeps me from uploading some spritesheets to a cloud9 workspace over at c9.io.
This occurs when simply dragging a file to the file tree on the left in the IDE.
![scree…
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@kkaefer and I chatted about the possibility of only adding unique sprite images to the atlas, and allowing multiple sprite names to reference the same location.
Spritezero can already generate spr…
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Hi, first of all thank you for this great lib. I'm not here to describe an issue but to ask for a feature.
I'm trying to implement Rive with [three.js](https://github.com/mrdoob/three.js/) (an abst…
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Hi,
i am failing to setup LDAP for Partkeepr and somehow managed to get an Internal Server Error. Im pretty sure that it is a mistake on user level since i am very unsure about my LDAP config.
H…
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I have 1000 different spritesheets (that generated perfectly) but when I run node script.js the GIFs are generated but there are random white fill (where there should be another color) on some of the …
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Hi it's us again,
we created spritesheets with "texture packer pro". most of the time they don't work on google chrome if the renderer is set to "canvas". sometimes they work. if we switch the render…
ghost updated
11 years ago
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```cr
require "../src/gd-icon-renderer.cr"
GAME_SHEET_02 = IconRenderer::Assets.load_spritesheet("data/GJ_GameSheet02-uhd.plist")
GAME_SHEET_GLOW = IconRenderer::Assets.load_spritesheet("data/GJ_…
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I've read about skyline heuristics given in [2011](https://www.sciencedirect.com/science/article/abs/pii/S0377221711005510) and [2016](https://www.sciencedirect.com/science/article/pii/S03050548163029…