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When i have subtex relying on adduv1 layer, applying main.fx removes the lightmap influence:
![image](https://user-images.githubusercontent.com/20154978/42681162-9b23d340-868f-11e8-873d-461ebc7d53cb…
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Splitting up #4196 into smaller tasks
This task is closely related to #11716, but it focuses on ground atmosphere rather than fog.
In `GlobeFS.glsl`, the globe shader handles both fog and ground…
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Several RTCW single player mappers are saying that they still rely on Q3Map instead of Q3Map2 because of a bug that occurs on larger maps. Sounds like it only occurs with Q3Map2 and not with the origi…
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## Description
If a scene a no active light, Panda3D emulate the behaviour of the fixed pipeline of OpenGL and adds a fake light with color (1, 1, 1, 1)
In the forum it is said that to disable …
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I run this command:
python main_llm_zeroshot.py --split val --eval 1 --auto_gpu_config 0 -n 1 --num_eval_episodes 2000 --load pretrained_models/llm_model.pt --use_gtsem 0 --num_local_steps 10
ts/…
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Scandal schedules and approves classes, gets replacements for panels, hounds teachers for bios, helps with proposals, and does all things conferenece.
Stage mangers manage by show, tech info, crew, r…
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I have some H801 (RGB2W) controllers lying around and plan to use them with [penfold42’s ESPixelBoard](https://github.com/penfold42/ESPixelBoard).
I’d use these to control:
* a "dumb" RGB strip
*…
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When cutting a large object and pasting it somewhere else, the lighting doesn't update with the blocks. This happens with all light levels, from dark to light. Placing blocks and removing them where t…
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In keeping with #94 and #95, allow more than two celestial objects in the sky, which likely requires a bit of architecture to allow arbitrary celestials
Could also include a shiny new moon of a diffe…
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"Probably not real fire."
Suzy sticks her arm stump in it.
This is probably one of the most easily agreed upon elements? A pretty common approach is lining the inside of some barrel-like shape with …