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In the same manner that natural language appears in GV class diagrams, as per issue #1401, the same should be true in state machines.
In a state after the name of the state (which appears now), it …
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Currently it is possible to add a custom `c_str()` function to own state classes. However this does not work for sub state machines. Even with a custom `c_str()` function `get_type_name` is called and…
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Hello Everyone,
I have found problem with restoring state machine. If machine with multiple sub state machine has been persisted, then during restore operation extended context variables are not prop…
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Consider a method like:
```C#
static IEnumerable Select(IEnumerable source, Func func)
{
foreach (T item in source)
yield return func(item);
}
```
For this, the compiler will gener…
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This is how a typical state machine might look in Rust:
```rust
#[inline(never)]
fn print(s: &str) {
println!("{}", s);
}
#[inline(never)]
fn exec(mut s: i32) {
loop {
mat…
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**Describe the bug**
Patch state for sandbox is failing when being ran concurrently with a large number of sandbox nodes.
The following error message is presented when the test fails. The test was p…
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In the Virtual Machines interface, after a user filters the view to show only running VMs, the view reverts back to 'All' when navigating away and then back to the interface.
Steps to reproduce:
…
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Transition from coding with solely [AnimationPlayer](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html) to also using [AnimationTree](https://docs.godotengine.org/en/stable/cla…
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**Describe the bug**
> Multiple state machines callback was not Isolated when even name same.
```ruby
class SimpleMultipleExample
include AASM
aasm(:move, column: 'move_state', namespace:…