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Provide a better Camera rigging to mimic the in-editor behaviour of Unity.
- [ ] During design time, there should be only one camera in the scene hierarchy. The camera is _doubled_ in gameplay.
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I have updated Unity and SteamVR lately. Now my Unity projects won't work on my HTC headset in test run mode.
I started to test with fresh new Unity projects with only the SteamVR plugin, and tested …
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I'm experiencing a bug where OpenVR capture stutters when I'm using an Oculus Quest 1 while playing SteamVR games.
Here's an example of what's going on: [Comparison between OpenVR Capture and regul…
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I am using SteamVR 2.0 plugin in my Unity game and currently can only access 16 tracked device. We are using many trackers and basestations here and have quickly exceeded the number of available devic…
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Hi,
I'm working with Unity 5.4.2f, have the latest SteamVR plugin and I'm using knuckles controllers.
I have a problem with left hand pose animation.
To begin with, I'm using Steam VR_Behaviour_S…
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I get this error when I try to play my unreal packaged build with my oculus in SteamVR
How can I fix this I am using unreal engine 5 I get this error when I try to play with steam VR
![com…
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**FEATURE REQUEST - FILTER INPUT FOR TREADMILL**
In the SteamVR Plugin for Unity, you can select input sources when reading inputs. This way you can, for example, make an input action only be executa…
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Hi Community,
since we are using URP together with SteamVR (OpenVR_API) Unity crashes at Start!
The Standalone Build also.
Does anybody know anything about that?
It's something with the XR plu…
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Hi,
I'm testing the latest v2.6.0b1 beta release with Unity 2019.3.12f1 using a StarVR headset (OpenVR-based). HMD tracking is not working with either the SteamVR [CameraRig] or an XR Tracked Pose …
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I wonder how i'd implement a support for the index controllers/knuckles Finger Tracking/Sense.
Or should we stick to the SteamVR Plugin? I am confused a bit. If it's even possible. Maybe iI HAVE TO…