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**Describe the bug**
Moving a terrain away from the origin causes detail layers to not be visible in some areas.
**To Reproduce**
1) Create a new scene with `Spatial` as root node
2) Create a te…
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Download: https://github.com/susbaconhairman/mc-adventure-time-mash-up-3ds-port/releases/tag/1
Screenshots:
![Minecraft_31 10 24_21 24 32 256](https://github.com/user-attachments/assets/bb8492f8-c…
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**Current State:**
![Image](https://github.com/user-attachments/assets/cf84156e-deb9-4eda-b696-932bc883b2c0)
In this screenshot, I used the +4 units sea level option.
There is an underground construc…
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Just as the title says after using the terrain editor if I switch back to scene mode I'm unable to save changes to my controls. If I change a value the save all button will gray out but the save this …
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Fix the Vic3 Terrain Map using [https://github.com/linnest2020/vic3-mapdata-editor](https://github.com/linnest2020/vic3-mapdata-editor) and the EU4 Terrain Map from in-game full world screenshot.
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/165)) by Thomas Koletschka (Bitbucket: [thomasko](https://bitbucket.org/%7Bb33092ac-6376-48d1…
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Whenever a kDecal is placed in a scene that contains a terrain, or when a terrain is created in a scene where kDecals are present, the editor hangs almost instantly. Sadly, no useful data is logged in…
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Hey there, I want to use this plugin to render procedural terrain that is created on runtime, so setting a heightmap on the editor isn't possible. I see the MTerrain class has a bunch of methods but t…
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### Your GTNH Discord Username
_No response_
### Mod Version
1.0.0-beta10
### Java Version
Java 8
### Graphics Card Vendor
NVidia
### Shaders
No: Go ahead and create an issue
### MCPF or oth…
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**Describe the bug**
An entity with with **PhysX Heightfield Collider** , **Terrain Physics Heightfield Collider** and **Axis Aligned Box shape** can collide with **PhysX Rigid Bodies** even when **T…