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If you've seen a talk it would be cool to be able to "mark it as seen". When signed in we could visually show to the user that they've already seen this talk.
Maybe we can even ask the user if the…
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# Task Name: Text-to-Audio Generation
The task aims to generate general audio based on the given holistic text description.
## Task Objective
The primary goal of the Text-to-Sound (TTA) Gener…
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Every person on earth should have a pet with in my opinion 😅.
Pets enrich our daily life in a positive way.
Add a dog to the game which follows our main character along.
The dog should be place…
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Previously I used gtts in my project and in order to speed up the sound I wrote this code:
```
from gtts import gTTS
from pydub import AudioSegment
from pydub.playback import play
def speak(m…
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We should add a simple case for speech that is similar to the abstracted Sound view component.
- Add a text entry field for the desired spoken string
- Default the string to autoplay when the comp…
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This came up in [a thread on bluesky](https://bsky.app/profile/did:plc:tgsrhxdive6al3cgfd6ovgpo/post/3l3xwu2igyf2m) the other day. These two terms are synonymous and I have it on good authority (TJ Hi…
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### Issue type
Muse Sounds bug
### Bug description
As per the title: using "nonvib" stave text on the Alto Flute sound transposes the whole sound up one semitone
### Steps to reproduce
Use Alto F…
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I was running this at +3dB to compensate for pan/balance and EQ negative preamping see #944
I cannot say since when for quite a while I noticed some overdriven sounds at certain music pieces but I n…
Gero5 updated
1 month ago
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### Your idea
I would really like it if sound flags were able to be used for more than just Muse Sounds. The idea I have for this would be for you to be able to specify what sound you want it to poin…
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Part of the accessibility testing plan is the following step:
> Narrator: Turn on Narrator (Win + Ctrl + Enter), set default verbosity levels (Settings > Accessibility > Narrator >Verbosity Level …