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### What is the context of the feature/improvement?
In Ghost Recon Advanced Warfare 1 I have been running into parties with normal maps that gets displayed incorrectly. I think that the game also use…
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I appreciate this tool so much.
Request: Be able to bake grayscale mesh maps like AO and Curvature to specific channels within vertex colors (R, G, B, A) for game projects. Much like how we pack m…
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### Description of Issue
In all Hgi implementations, texture sampling is set to the maximum anisotropic filtering supported by the implementation, without any way to override it. See `pxr/imaging/hgi…
DDoS updated
2 months ago
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Right now we have 3 kinds of GLSL shader loading implementation (`r_lazyShaders`):
- 0: build all shaders at game start before reaching the main menu (old default):
it builds everything before d…
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### 问题描述
vue3环境,"@antv/l7": "^2.22.1", "@antv/l7-maps": "^2.22.1"
使用ImageLayer,把气象云图(png),通过定时更换source的方法展现云图变化。
不定时(10s或者半分钟)报错,
index-B0fKxRTD.js:5799 Uncaught (in promise) TypeError: Canno…
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Is this already know bug? I don't find a issue open.
John3 updated
8 years ago
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We discovered this bug on custom gamemode maps, if you play a map stuffed with certain custom assets and then switch to another stuffed with the same assets it will have missing textures on the second…
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Right now you can only plot one stat map per surface render. People often want to plot multiple stat maps.
Not familiar with your code base, but it seems like there are two obvious ways this could …
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The sides of blocks when using LBG do not have any of the PBR textures (Normal and Specular maps). I have tried this with multiple texture packs and multiple shaders. I am using LBG with Sodium, Indiu…