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There are a few fixes/tweaks from Universal Tweaks that would fit pretty well in this mod, @ACGaming has also expressed interest in wanting them in this mod instead so we can have a more streamlined f…
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Needs investigation but it probably does.
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"IRunicArmor" is apparently what to use to make armor valid for accepting Runic Shielding.
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Having both tc and vs at the same time, the rifts become strange - they twitch and fall.
Changing Y-axis gravity from -9.8 to 0 can prevent rifts from falling, but they will still twitch.
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This isn’t a report but is the best way tu ask you, thanks for this amazing mod 👍
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it seems that some of the impimentations for your renders are affecting some like thaumcrafts vis relay render effects; I was wondering if you would be able to fix this. more of a QoL sort of thing, t…
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I thought seals were really fun to mess around with in TC2 and it would be even better if you brought them back again. I suggest each runic essence type requires that type of aspect in the aura for th…
ghost updated
8 years ago
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hey azanor if you are reading this could you please say a probale release date and also a beta download (an unfinished version) so that we can all help you with bugfixing
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Ok, so this problem has apparently be a reoccurring one.
On my server, I'm having the issue of where Thaumcraft has extreme difficulty in generating aura nodes in a given dimension. In my case, it'…
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After the update that removed scatter stacking, thaumcraft went from being extremely strong (1 hit kill major bosses strong) to being rather replaceable in combat. Sure, it was very broken, but now th…