-
```
What steps will reproduce the problem?
1. At the beginning of the project (with Unity free), everything was working
fine, then I switched to Unity Pro trial version.
2. Now all the tween I made …
-
```
What steps will reproduce the problem?
1. At the beginning of the project (with Unity free), everything was working
fine, then I switched to Unity Pro trial version.
2. Now all the tween I made …
-
```
Allow to change Props while tweens are running.
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 24 Jan 2012 at 10:09
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Allow to change Props while tweens are running.
```
Original issue reported on code.google.com by `daniele....@gmail.com` on 24 Jan 2012 at 10:09
-
```
What steps will reproduce the problem?
1. At the beginning of the project (with Unity free), everything was working
fine, then I switched to Unity Pro trial version.
2. Now all the tween I made …
-
- **Haxe version:** 4.3.1
- **Flixel version:** 5.4.0
- **OpenFL version:** 9.2.2
- **Lime version:** 8.0.2
________________________________
So, usually, when I open a Substate in my state, a…
-
```
What steps will reproduce the problem?
1. Create twoo LoopTyped iTween.MoveTo
2. execute a iTween.Stop() to stop all then
3. Only one stops
What is the expected output? What do you see instead?
E…
-
how do I move a window and how do I make tweens work with a window?