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HaxeFlixel
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flixel
Free, cross-platform 2D game engine powered by Haxe and OpenFL
https://haxeflixel.com/
MIT License
1.92k
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Fix `null` text alignment returning as CENTER on HashLink
#3196
Starmapo
closed
14 hours ago
2
FlxSprite twitching when a pixel-perfect camera follows a FlxSprite
#3195
ChillyCider
closed
5 days ago
2
Fix crashes from negative tiles
#3194
Geokureli
closed
5 days ago
0
Ignore border outline when computing field size
#3193
Geokureli
closed
1 week ago
0
Add FlxBuffer to hide Vector<Float> as a Array<T>
#3192
Geokureli
opened
1 week ago
8
New text input object
#3191
Starmapo
closed
1 week ago
8
Fix rect.intersections, add rect.clipTo
#3190
Geokureli
closed
2 weeks ago
0
More new features and overloads to tilemaps
#3189
Geokureli
closed
2 weeks ago
0
test new setup-flixel
#3188
Geokureli
closed
1 week ago
0
Fnf 6
#3186
Geokureli
opened
2 weeks ago
1
Graphic getting destroyed when recycling
#3185
DinoMah
closed
1 week ago
2
ignore alpha when point-selecting sprites
#3184
Geokureli
closed
2 weeks ago
0
Add trackingInfo to FlxGraphic for debugging
#3183
Geokureli
closed
2 weeks ago
0
Debug pointer accounts for FlxSprite opacity
#3182
EliteMasterEric
closed
2 weeks ago
2
Modify FlxText to create a bitmap with an informative key.
#3181
EliteMasterEric
closed
2 weeks ago
1
Don't attempt to retrieve frameCollections on a destroyed graphic.
#3180
EliteMasterEric
closed
2 weeks ago
3
Implement FlxFlicker.pause() and FlxFlicker.resume()
#3179
EliteMasterEric
closed
2 weeks ago
3
Steal @Starmapo input text
#3178
Geokureli
opened
2 weeks ago
14
enable hl unit tests in CI
#3177
Geokureli
opened
2 weeks ago
0
Fixes for recent PRs
#3176
Geokureli
closed
2 weeks ago
0
ignore failing unit tests on hl
#3175
Geokureli
closed
2 weeks ago
0
test hl unit tests
#3174
Geokureli
closed
2 weeks ago
0
prevent draw calls to bgsprite when transparent
#3173
Geokureli
closed
2 weeks ago
0
test 4.3.4
#3172
Geokureli
closed
3 weeks ago
0
Use `FlxColorInt` instead of `Int` for RGBA to reduce variable size for CPP target
#3171
Just-Feeshy
closed
3 weeks ago
10
Prevent "Unsupported recursive type" error when targeting HashLink
#3170
DigiEggz
closed
3 weeks ago
3
DrawTriangle's rendering broken, not rendering
#3169
Cheemsandfriends
opened
3 weeks ago
4
Improve performance of debug drawing
#3168
Cheemsandfriends
opened
3 weeks ago
15
Use `FlxColorInt` instead of `Int` for RGBA to reduce variable size for CPP target
#3167
Just-Feeshy
closed
3 weeks ago
4
Test that overloads work with code climate
#3166
Geokureli
closed
3 weeks ago
0
Code Climate, I love you but you're bringing me down
#3165
Geokureli
opened
3 weeks ago
1
Improve Performance of Debug Drawing
#3164
Geokureli
opened
3 weeks ago
8
Fix for brocken hitboxes, when scale < 0
#3163
PurSnake
closed
3 weeks ago
6
Detect changes to clipRect without needing to reset the field in order to take effect
#3162
DetectiveBaldi
opened
4 weeks ago
1
Fix documentation in `FlxCamera`
#3161
Blue2359
closed
4 weeks ago
1
Update documentation for `NextState`
#3160
Blue2359
closed
4 weeks ago
1
Destroy bug I think
#3159
Joalor64GH
closed
3 weeks ago
12
Major change to FlxTilemap/FlxTiles Improve collision, debug drawing, add various features
#3158
Geokureli
closed
2 weeks ago
1
Fix logo link in README.md
#3157
ACrazyTown
closed
1 month ago
1
Fix path in include.xml
#3156
ACrazyTown
closed
1 month ago
1
Better description for `persistentUpdate & persistentDraw` in `FlxState`
#3155
Blue2359
closed
1 month ago
1
Easier extension of FlxTypedTilemap and FlxTile
#3154
Geokureli
closed
1 month ago
0
add FlxBasePath, extends base in FlxPath
#3153
Geokureli
closed
1 month ago
0
add onAdded/onRemoved?
#3152
Geokureli
opened
1 month ago
0
Batch Async utils
#3151
Geokureli
opened
1 month ago
0
Innaccurate fps to FlxG.stage.frameRate
#3150
helpmeiguess
opened
1 month ago
4
FlxTween: Unsupported recursive type
#3149
Vortex2Oblivion
closed
3 weeks ago
10
Add onVolumeChange to SoundFrontEnd
#3148
ACrazyTown
closed
1 month ago
7
[ENHANCEMENT] Make SoundFrontEnd.volumeHandler a FlxSignal
#3147
ACrazyTown
closed
1 month ago
0
FlxState.destroy() causes FlxG.resetState() to throw an error
#3146
BendyGaming0
closed
1 month ago
2
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