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--- api 10x reference Lighting.hlsl
--- api 12x and higher reference GlobalIllumination.hlsl
from 12x and higher code has moved to a new path in Unity GlobalIllumination.hlsl. reflectVector has si…
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One of my concerns has been that the Android Library exists as a separate repository for this project, yet they are tightly coupled with explicit API calls and no version checks for this dependency. w…
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This form is for reporting Unity Plugin issues only. To report an issue with the Play Games Service (non-SDK related), check [Google Play Games Services Support](https://developers.google.com/games/se…
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Hello. I've been a long MAX user. 'Rewarded videos' mostly work flawless.
But recently I've integrated 'Interstitials' and immediately got an issue.
Unity game is in Portrait mode only. The inters…
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Hi,
as said in the title, addressables are not working on WebGL. Tested on 2 examples from this repository: Scene Loading and Sprite Land. They work on their original version (2019.4.9f1) and on 20…
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Hello, I ran into an admittedly probably small-reaching issue. I'm working on a project on a much older macOS, and have a few versions of clang (AppleClang 13.0.0, and several version of clang 15.0.x …
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### [REQUIRED] Step 1: Describe your environment
* Unity version: 2022.3.42f1
* Google Mobile Ads Unity plugin version: 9.2.0
* Plugin installation method: Unity package manager(OpenUPM…
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**Describe the bug**
When I launched my game, stuck in the authentication with this error:
```
09-07 03:24:57.124: E/Unity(5469): AndroidJavaException: java.lang.ClassNotFoundException: com.googl…
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Since version 7.x the time between pressing the hotkey (sey Cmd+tab) and Alt-Tab actually showing can take long time - 5, 10 seconds and more. Usually after the 5th second I start repeating the hotkey…
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Hi,
I have 2 source (main and driver) that I am generating a coverage report using gcovr. Main doesn't use any mocks while driver use mock. I don't have any issue generating the coverage for main.…