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I am unable to get any sound played over my Valve Index speakers when playing my app in Editor using the beta OpenVR Unity XR Plugin. I get sound from every other Windows app over the Index speakers …
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Hi there ! Hope you are doing well.
# Versions & plateforms
- **Windows 10**
- **Hololens2**
- **Samsung Galaxy Tab 5se**
- **Visual Studio 2019**
- **Unity 2019.4 LTS on XR Legacy piepline*…
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**IN ORDER TO ASSIST YOU, PLEASE PROVIDE THE FOLLOWING:**
- Speech SDK log taken from a run that exhibits the reported issue.
```
Managed Stack Trace:
Microsoft.CognitiveServices.Speech.Inter…
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**Describe the bug**
It looks like all of the materials for the interaction desert scene are missing.
**To Reproduce**
Steps to reproduce the behavior:
Use GIT URL to import WebXR sample scene. …
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If the **OpenVR Loader** is checked in the **Initialize XR on Startup** Project Setting...
![image](https://user-images.githubusercontent.com/7025798/85413598-016e7180-b539-11ea-81e9-125fe80269ea.p…
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Durant les ateliers précédents, nous avons
- Appris ce qu'est Unity3D:
- #169
- Nous avons fait un drone:
- #166
- Créé un ile
- #167
- Créé un parcours et un meilleur score
- #197
…
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Hi,
Exploring Unity XR SDK, I've came across the following problem: one of my Vive trackers (`model_number: Vive Tracker MV, htcComposeTime: 2017-04-05 10:43:01.844000`) does not appear in the Inp…
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### Problem:
I can run the iOS app only once with the new ARCore Extensions 1.17.0 in Unity a clean project.
After the first run, the app does not start up any more.
Only black screen not even uni…
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The log is posted here
[Mono path[0] = 'E:/Emulation/Emu Shit/Dolphin-x64/Dorsal Debug/DorsalVR_Data/Managed'
Mono config path = 'E:/Emulation/Emu Shit/Dolphin-x64/Dorsal Debug/MonoBleedingEdge/etc…
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### Original issue opened by:
@AMollis
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## Describe the problem
MRTK3 has implemented custom components on top of XRI that can now be replaced with XRI's latest feature set. We should update MRT…