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### Godot version
4.1.1 stable
### System information
Windows 10, amd rx 480 gpu
### Issue description
When I turn on the "Static Lightmaps" light baking mode on an imported model where some face…
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**Godot version:**
3.1.dev.5b11d16
**OS/device including version:**
Win10 64 bit. Geforce gtx 950M
**Issue description:**
added texture to a CSGcube and it did not align as you would expe…
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For [Soverign Hall](https://github.com/alexdunn/Luftahraan/issues/18)
Overall progress
- [x] Modelling
- [ ] UV mapping
- [ ] Texturing
- [ ] Riging
- [ ] Implementation
- [ ] Play Testing
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**Is your feature request related to a problem? Please describe.**
I wish to upsample the mesh and for the UV texture coordinates of the faces/vertices to be updated in the process. I need to be able…
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var mesh = new DracoMesh();
var attrPos = PointAttribute.Wrap(AttributeType.Position, controlPoints);
mesh.AddAttribute(attrPos);
mesh.Indices.AddRange(indices);
How to add normals and UV data?
…
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Right now our [compressed mapping](https://github.com/prefix-dev/parselmouth/blob/main/files/compressed_mapping.json#L1) can have only null or one pypi name.
Cases like this https://github.com/prefi…
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Hi, I'm having some issues in exporting a model with multiple materials (20 - 30) and a single lightmap. The lightmap uv mapping is kind of broken or not applied properly when exported to urho3d. I'm …
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**Describe the bug**
Geometry Cache textures are distorted when using Geometry Cache component. Alembic animations appear to have incorrect UV mapping.
**Steps to reproduce**
Create a plane, sphe…
ghost updated
5 years ago
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If the UV Map name and/or Vertex Color is above 63 characters long Blender won't load the UV map and/or Vertex Coloring. If I use Notepad++ and find the UV map and/or Color above the 63 characters lim…
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Passenger chairs need to be altered to better fit our reference.
- [x] Backrest angle
- [x] Armrest length
- [x] UV Mapping
- [x] Imported and placed in scene
- [x] Texturing