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KillzXGaming
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Switch-Toolbox
A tool to edit many video game file formats
GNU General Public License v3.0
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Opening any Super Mario Odyssey model/texture will crash the software
#694
TheCarpe
opened
1 month ago
0
when we will get a linux support ?
#693
electikos
opened
1 month ago
1
Additional Sampler Compatibility
#692
AsteroidPizza39
closed
2 months ago
0
BCLYT with BCLIM - texture corrupt display
#690
Damin72
opened
11 months ago
0
3D models and animations of Nintendo Switch games to Unreal Engine 5
#689
0KUY3D
opened
11 months ago
0
Bigger & Resizable texture selector window with Enter key detection
#688
MelonSpeedruns
closed
12 months ago
0
Receive an Error Anytime I Replace a Model
#687
HAWTERDAWWG
opened
1 year ago
0
Cannot open BFRES | Index was outside the bounds of the array?
#686
NoNameGivenCoder
opened
1 year ago
0
Fix a spelling error in the credits
#685
Panquesito7
closed
12 months ago
0
Toolbox says it's batching certain textures when it actually isn't.
#684
PitOfNoReturn
opened
1 year ago
0
Make the credits textbox read-only
#683
Panquesito7
closed
12 months ago
0
Texture not loading
#682
ominator2023
opened
1 year ago
0
Which program to use to edit animations.
#681
Quack2Play
opened
1 year ago
0
[Bug] Exporting to Bfres crashes Link's Awakening (Switch)
#680
DarthDub
opened
1 year ago
0
Included additional building steps in README
#679
Fusseldieb
closed
12 months ago
0
Replace raw data option greyed out
#678
SuperTavor
opened
1 year ago
0
Why can't I open my sln file?
#677
Vibinski
closed
1 year ago
0
Add `.loc` to `NLG_NLOC.cs`
#676
Panquesito7
closed
1 year ago
0
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files.
#675
OlieGamerTV
closed
1 year ago
0
Updater issues
#674
Panquesito7
opened
1 year ago
2
BEA is labeled as "Bevel Engine Archive" instead of "Bezel Engine Archive"
#673
JohnP55
opened
1 year ago
0
Kirby and The Forgotten Land And Return to Dream Land Deluxe texture animations do not work on the latest toolbox updates
#672
JCPlayers
opened
1 year ago
0
Pokemon Textures Won't load correctly when exported to Blender
#671
Jaggy527
opened
1 year ago
0
Animations not imported correctly
#670
SuperMarioTechGuy
opened
1 year ago
0
UVs not loading on certain models (forgotten land meta knight)
#669
MoriyaFaith
opened
1 year ago
0
Invalid signature, expected 'DATA' but got 'AMTA'.
#668
TheRealPepsi
closed
1 year ago
3
Cmb not working
#667
jm1358343
opened
1 year ago
0
request: .smd as an option when exporting models
#666
arctic-dino
opened
1 year ago
1
Request Feature: extract and export all files
#665
jopes14
opened
1 year ago
0
New Tools and Save All options
#664
MediaMoots
closed
1 year ago
0
model disapearing even if dont change anything
#663
Master-R2
opened
1 year ago
0
Crashes when i import a model
#662
reddgun
opened
1 year ago
1
Splatoon 3 Layout Editor text panels not working
#661
ranidspace
opened
1 year ago
1
Can't change Audio Device
#660
Platonic-DIVA
opened
1 year ago
1
Fix extra frame added to smd animation export
#659
MediaMoots
closed
1 year ago
0
Unable to view (trmdl) Pokemon Scarlet & Violet models
#658
MarioGladiator
opened
1 year ago
0
MK8DX .dae exports crash Blender Cycles render
#657
Takeshi-no-uta
closed
1 year ago
3
(Wii) Brlan Format is false
#656
Benn3557
opened
1 year ago
0
Support for changing existing mesh's skin count
#655
MediaMoots
closed
1 year ago
0
Index out of range: Parameter name: index?
#654
DerpBoxsrandomaccount
opened
1 year ago
0
Fix assimp not finding FBX's correct rootnode when the Armature is not the first RootNode child
#653
MediaMoots
closed
1 year ago
0
Unhandled Exception when opening GuiSysMP1.pak in Metroid Prime Remastered, other paks work fine
#652
githubwasamistake
opened
1 year ago
0
Bfres: skin count > 4 does not seem to work properly
#651
PentaSteve
opened
1 year ago
0
twilight princess repack issue
#650
evilcarrotoverlord
opened
1 year ago
0
Fix Replacing meshes with over 4 skin count
#649
MediaMoots
closed
1 year ago
0
Few maps from Miitopia don't load.
#648
PokeBrother
opened
1 year ago
0
Some layout info is missing when saving
#647
miku1958
opened
1 year ago
1
Problem with some UVs of MK8DX
#646
logoffon
opened
1 year ago
0
Crashing when attempting to open a model
#645
Glysnila
opened
1 year ago
2
Fix wrong UV map being used to generate tangents on TOTK
#644
MediaMoots
closed
1 year ago
0
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