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@Gabriel439: Thank you [again](https://stackoverflow.com/questions/60423705/can-the-type-of-valid-graphs-be-encoded-in-dhall#comment106928373_60438316) for writing this helpful Dhall snippet. I'm brin…
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Here is my code. My code is trying to find common subgraph between graph1 and graph2 with specific number of vertices.
```
#include
#include
#include
#include
#include
#include
#includ…
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### Describe the bug
The `Vertex0`, `Vertex1`, and `Vertex2` properties in the `MeshTraceRequest.Result` returned by `modelCollider.Model.Trace.Run()` don't have data.
I've attached a .zip with a …
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当前的工程的线条会产生粗细变化原因是。 在这里深度使用的e0和e1的深度
```
float3 v0 = float3(e0.xy + n1 / 2.0, e0.z);
float3 v1 = float3(e0.xy - n1 / 2.0, e0.z);
float3 v2 = float3(e1.xy + n2 / 2.0, e1.z);
float…
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Given two vertices, get their lowest common ancestor
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Hi,
First of all thanks for the library. While testing it, I encountered the following issue.
The common use cases involve fixed-length lists for properties (e.g. faces made of 3 vertices), but …
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When fixing the line leak problem, I tested all the shapes that render themselves with multiple lines. Triangle and tetrahedron gave me problems, though, since they incorrectly flagged sets of vertic…
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I have found the fastest way to draw 100s of sprites to the screen, possibly with their own rotations, color tinting, and scaling to be sending everything to custom shaders as the vertices of a single…
Kovak updated
10 months ago
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When using the Placement if the support property is set to, for example Edge2, then Edge1 is ignored.
See Placement002 in this file. If the Support is changed to Edge1 the 3rd latch is populated. A…
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Hi,
the readme of tinyply 2.0 states:
> Version 2.0 is mostly an API re-write, although various bits of the implementation have been changed. In fact, the changes reduce the overall speed of the l…