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Terrain is gonna be an interesting topic for Prowl.
We want Voxel support however regular voxels can be quite expensive, and we also want regular Quadtree terrain for maximum performance.
The …
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I'm working on a project where I'm attempting to have mine-able terrain that can be gathered based on the texture ID using the smooth voxel terrain however I'm not certain how to figure out what and w…
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![Picture](https://github.com/seung-lab/kimimaro/assets/101264058/31502115-41d5-478b-a8ef-bffc5a376753)
Dear Seung lab:
I apologize for asking a question that may not be directly related to your…
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Would this project work for a game that has very small voxels, say one tenth the size of normal voxels?
I think that this is what I need as far as a plugin goes, but I think it would be cool if I cou…
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1. pick two voxels
2. write a function that can get the covariance of these voxels
3. this function will eventually be used to get covariance parcellation-wise across the array
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While following this tutorial, I tried to add d435 camera urdf and added to the existing drone mode. The gazebo.launch is working fine but when I try to launch slam.launch i get the following issue
!…
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https://doi.org/10.3390/rs16152774
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**Environment:**
- OS: Windows 11, Android 13
- GPU: RTX 2080 Super and Mali G710
- SDK or header version if building from repo: 1.3.216.0
- Options enabled (synchronization, best practices, e…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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The function export_binvox calculates scale as follows:
`
scale = voxel.scale * (np.array(voxel.shape) - 1)
`
but then uses this calculated scale when checking for uniform scale
`if not util.allc…