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BLaZeKiLL
/
VloxyEngine
Performance oriented voxel engine for unity.
MIT License
100
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9
forks
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IndexOutOfRangeException in UnsafeIntervalList
#127
dexsper
closed
5 months ago
2
The external API is too blurry
#126
dexsper
opened
6 months ago
1
Regenerating dirty chunks
#125
dexsper
opened
6 months ago
2
Marching Cubes / Transvoxel?
#124
YakovAU
opened
6 months ago
1
Help Needed - Custom biomes and floor
#123
HajiyevEl
opened
6 months ago
1
Game CI Update
#122
BLaZeKiLL
closed
6 months ago
0
Release prep
#121
BLaZeKiLL
closed
6 months ago
0
Vloxy Engine 1.2.0
#120
BLaZeKiLL
closed
6 months ago
0
Vloxy Engine Release 1.2.0
#119
BLaZeKiLL
closed
6 months ago
0
Vloxy Engine 1.2.0
#118
BLaZeKiLL
closed
6 months ago
0
Water collider fix
#117
BLaZeKiLL
closed
6 months ago
0
Solid blocks over water blocks
#116
BLaZeKiLL
closed
5 months ago
0
Runtime API
#115
BLaZeKiLL
closed
1 year ago
0
New player controller for demo app
#114
BLaZeKiLL
closed
1 year ago
0
Colliders just for opaque submeshes
#113
BLaZeKiLL
closed
6 months ago
0
Colliders cleanup [Not breaking]
#112
BLaZeKiLL
closed
1 year ago
1
Colliders
#111
BLaZeKiLL
closed
1 year ago
0
Bright spots in the distance caused by MSAA
#110
AldeRoberge
opened
1 year ago
0
Camera can be flipped upside down
#109
AldeRoberge
closed
1 year ago
1
Q and E to move Camera up or down
#108
AldeRoberge
closed
3 months ago
2
Fixed seam #105
#107
AldeRoberge
closed
3 months ago
3
Allow user to edit chunk draw distance at runtime
#106
AldeRoberge
opened
1 year ago
3
Visible seam caused by repeating texture
#105
AldeRoberge
opened
1 year ago
2
Fixed typos in ReadMe
#104
AldeRoberge
closed
1 year ago
1
Player Controller
#103
BLaZeKiLL
closed
1 year ago
2
Better Water Shader
#102
BLaZeKiLL
opened
1 year ago
0
Submeshing
#101
BLaZeKiLL
closed
1 year ago
0
Windows build fix
#100
BLaZeKiLL
closed
1 year ago
0
Fixed scheduling edge cases
#99
BLaZeKiLL
closed
1 year ago
0
Unify Start
#98
BLaZeKiLL
closed
1 year ago
0
Build Fix
#97
BLaZeKiLL
closed
1 year ago
0
Priority scheduler
#96
BLaZeKiLL
closed
1 year ago
1
More docs
#95
BLaZeKiLL
opened
1 year ago
0
Water and Transparency
#94
BLaZeKiLL
closed
1 year ago
0
Runtime API
#93
BLaZeKiLL
closed
1 year ago
3
More Voxel Data Structures
#92
BLaZeKiLL
opened
1 year ago
0
Colliders
#91
BLaZeKiLL
closed
1 year ago
1
Noise API Overhaul
#90
BLaZeKiLL
opened
1 year ago
0
Coroutine Start
#89
BLaZeKiLL
closed
1 year ago
0
Priority Queue Based Schedular with Throttling
#88
BLaZeKiLL
closed
1 year ago
0
Chunks do not correctly generate in the demos.
#87
Morphexe
closed
1 year ago
9
Close Release v1.1.X
#86
BLaZeKiLL
closed
2 years ago
0
Release v1.1.4
#85
BLaZeKiLL
closed
2 years ago
0
Samples Fixes
#84
BLaZeKiLL
closed
2 years ago
0
Release v1.1.3
#83
BLaZeKiLL
closed
2 years ago
0
Release v1.1.2
#82
BLaZeKiLL
closed
2 years ago
0
UPM step added
#81
BLaZeKiLL
closed
2 years ago
0
Release v1.1.X Close
#80
BLaZeKiLL
closed
2 years ago
0
Release v1.1.1
#79
BLaZeKiLL
closed
2 years ago
0
Unity Package Build
#78
BLaZeKiLL
closed
2 years ago
0
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