issues
search
BLaZeKiLL
/
VloxyEngine
Performance oriented voxel engine for unity.
MIT License
92
stars
10
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
IndexOutOfRangeException in UnsafeIntervalList
#127
dexsper
closed
2 weeks ago
2
The external API is too blurry
#126
dexsper
opened
1 month ago
1
Regenerating dirty chunks
#125
dexsper
opened
1 month ago
2
Marching Cubes / Transvoxel?
#124
YakovAU
opened
1 month ago
1
Help Needed - Custom biomes and floor
#123
HajiyevEl
opened
1 month ago
1
Game CI Update
#122
BLaZeKiLL
closed
1 month ago
0
Release prep
#121
BLaZeKiLL
closed
1 month ago
0
Vloxy Engine 1.2.0
#120
BLaZeKiLL
closed
1 month ago
0
Vloxy Engine Release 1.2.0
#119
BLaZeKiLL
closed
1 month ago
0
Vloxy Engine 1.2.0
#118
BLaZeKiLL
closed
1 month ago
0
Water collider fix
#117
BLaZeKiLL
closed
1 month ago
0
Solid blocks over water blocks
#116
BLaZeKiLL
closed
3 weeks ago
0
Runtime API
#115
BLaZeKiLL
closed
9 months ago
0
New player controller for demo app
#114
BLaZeKiLL
closed
1 year ago
0
Colliders just for opaque submeshes
#113
BLaZeKiLL
closed
1 month ago
0
Colliders cleanup [Not breaking]
#112
BLaZeKiLL
closed
9 months ago
1
Colliders
#111
BLaZeKiLL
closed
1 year ago
0
Bright spots in the distance caused by MSAA
#110
AldeRoberge
opened
1 year ago
0
Camera can be flipped upside down
#109
AldeRoberge
closed
1 year ago
1
Q and E to move Camera up or down
#108
AldeRoberge
opened
1 year ago
2
Fixed seam #105
#107
AldeRoberge
opened
1 year ago
3
Allow user to edit chunk draw distance at runtime
#106
AldeRoberge
opened
1 year ago
3
Visible seam caused by repeating texture
#105
AldeRoberge
opened
1 year ago
2
Fixed typos in ReadMe
#104
AldeRoberge
closed
1 year ago
1
Player Controller
#103
BLaZeKiLL
closed
1 year ago
2
Better Water Shader
#102
BLaZeKiLL
opened
1 year ago
0
Submeshing
#101
BLaZeKiLL
closed
1 year ago
0
Windows build fix
#100
BLaZeKiLL
closed
1 year ago
0
Fixed scheduling edge cases
#99
BLaZeKiLL
closed
1 year ago
0
Unify Start
#98
BLaZeKiLL
closed
1 year ago
0
Build Fix
#97
BLaZeKiLL
closed
1 year ago
0
Priority scheduler
#96
BLaZeKiLL
closed
1 year ago
1
More docs
#95
BLaZeKiLL
opened
1 year ago
0
Water and Transparency
#94
BLaZeKiLL
closed
1 year ago
0
Runtime API
#93
BLaZeKiLL
closed
9 months ago
3
More Voxel Data Structures
#92
BLaZeKiLL
opened
1 year ago
0
Colliders
#91
BLaZeKiLL
closed
1 year ago
1
Noise API Overhaul
#90
BLaZeKiLL
opened
1 year ago
0
Coroutine Start
#89
BLaZeKiLL
closed
1 year ago
0
Priority Queue Based Schedular with Throttling
#88
BLaZeKiLL
closed
1 year ago
0
Chunks do not correctly generate in the demos.
#87
Morphexe
closed
1 year ago
9
Close Release v1.1.X
#86
BLaZeKiLL
closed
1 year ago
0
Release v1.1.4
#85
BLaZeKiLL
closed
1 year ago
0
Samples Fixes
#84
BLaZeKiLL
closed
1 year ago
0
Release v1.1.3
#83
BLaZeKiLL
closed
1 year ago
0
Release v1.1.2
#82
BLaZeKiLL
closed
1 year ago
0
UPM step added
#81
BLaZeKiLL
closed
1 year ago
0
Release v1.1.X Close
#80
BLaZeKiLL
closed
1 year ago
0
Release v1.1.1
#79
BLaZeKiLL
closed
1 year ago
0
Unity Package Build
#78
BLaZeKiLL
closed
1 year ago
0
Next