-
**Is your feature request related to a problem? Please describe.**
Min/Max sampler filter modes have widespread support in native APIs and are useful to reduce bandwidth requirements of a set of imag…
kvark updated
3 years ago
-
glslc is able to build hlsl shader but it's not obvious how to describe descriptor layout. I'm not sure if it's possible to embed a root signature and how it maps to vulkan layouts.
-
Most of you might have seen the recent Nvidia demo of the new RTX platform. As an open source engine we could be one of the first engines to support the new hardware features. Apparently it will be av…
-
Voodoo uses SmallVec in lots of places. Besides making the API more complicated, I doubt it improves performance.
From this [blog post](http://troubles.md/posts/improving-smallvec/) by a `smallvec`…
-
### Describe what you were doing
error on SWF version 8
### What does the crash message say?
panicked at core\src\context.rs:340:40:
Unknown SWF version 8
### Ruffle Version
0.1.0-nightly (27182b…
fhyjs updated
3 weeks ago
-
I keep getting errors saying straight up weird things, I have no idea how SHADERed is actually constructed, I would have assumed you would have used the errors from GLSLang, but it looks like some cus…
-
### Suggestion
Seeing how rust is starting to take off and enter the Linux kernel, among other places, long-term survival seems pretty much guaranteed. As a language, it seems to have a lot of adva…
-
### Issue you'd like to raise.
Since 2.5.3 (disabling loading models bigger than VRAM on GPU) I'm unable to run models on my RX 5500M (4GB VRAM) using vulkan due to insufficient VRAM space available.…
-
https://github.com/shader-slang/slang
I'd like to request LWJGL bindings for the C API of slang.
Here's an excerpt from their repository:
> Slang is a shading language that extends HLSL with …
-
svl in docker (use host network) cannot connect to new webui, log showed "WISE connection closed"
hean1 updated
3 years ago