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I have some maps with lots of triggers and /or warps. It can be hard to distinguish which is which and requires me to click on each one to remember the context.
It would be cool if either
- Use…
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**Describe the bug**
Bug - Can not warp to 100% cosmic signature from the scan window and must create bookmark to be able to warp to it. Scanning down a wormhole and warping to it results in no wormh…
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Instead, record the warping and apply them before displaying the map / using the projection
The goal would be that the original image is not modified by Trail Sense unless the user chooses to reduc…
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Hi @oliviermattelaer and @roiser,
in debugging #885 (in WIP PR #882) I realised that the code I generate out of the box has WARP_SIZE equal to VECSIZE_MEMMAX, with NB_WARP=1 hardcoded. In particula…
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line 910
using
select_conv_feat = weight1 * warp_conv_feat_1 + weight2 * warp_conv_feat_2
seems just accumulate features from nearby frames. Paper said including its own, but in this step, it does…
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[POC i JSFiddle med gamla kartor](https://jsfiddle.net/salgo60/0L3ofn9h/embedded/result/) = Leaflet med ett lager som är en digital rektifierad bild gjorda med [Wikimaps Warper](https://warper.wmflab…
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Updated today, and received a new error.
Attaching workflow and video I used
(use whatever audio you like)
https://github.com/SamKhoze/ComfyUI-DeepFuze/assets/60104539/ebf783ed-a11f-4344-bd0d-481…
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Hi
I'm having an issue where whenever a player falls off the map and is warped back to my spawn warp they can no longer move or look around.
When you try and move or look around it automatically…
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I'm am running warp as a service with a single-threaded hyper server.
The setup is based on:
https://github.com/hyperium/hyper/blob/0.14.x/examples/single_threaded.rs
which allows to use a sta…
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### Summary
我编写了一个服务程序,当我使用println!打印时,服务无法正常运行,代码如下:
``` rust
use std::net::SocketAddr;
use warp::{Filter};
#[tokio::main(flavor = "current_thread")]
async fn main() {
// GET /
let …
HKMV updated
6 months ago